Critical Mass :: 3D Action Puzzle Game

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+Jamie
Admin
Jamie

4 years ago
This is a character I'm making for a game me and matt are making. The characters are going to be fantasy based. This is just a default human dude. Eventually he will be wielding a sword ...


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+Steve Martin
Moderator
Steve Martin

4 years ago
Looks good so far. Good detail and not many polys.

[Link to www.3dprevis.com]

+Jamie
Admin
Jamie

4 years ago
Yea it is so hard to keep the poly count down man. Thanks smile.gif
Please support us and post a [Link to www.digitalartsfront.com] on your website.


+Steve Martin
Moderator
Steve Martin

4 years ago
Not gonna bother with normal maps?
[Link to www.3dprevis.com]

+Jamie
Admin
Jamie

4 years ago
Not for the first demos, Hard to code.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


-b3h47pte
Junior Member
b3h47pte

4 years ago
looks nice so far grin.gif

-Yanko
Junior Member
Yanko

4 years ago
hey nice!!! need help?

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
That project kinda didn't really go anywhere, but we may ry again in the future.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

4 years ago
Well don't forget to post on here if you do. I'm usually looking for side projects.
[Link to www.3dprevis.com]

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
I may have an easy job for you for my 2d game. Need some ships modelled, enemies and stuff.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

4 years ago
oohhh, ships. What sort of ships?
[Link to www.3dprevis.com]

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
Just little 64x64 enemies, I'm thinkin of making it a community challenge, and the best ones I will use in the game, with full credit.

I will probably also need a fairly massive mothership to be modelled at somepoint. As the setting of the game is flying over the top of a big mothership whilst shooting down and dogfighting with squadrons of enemy fighters.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

4 years ago
ahh ok, a 2d shooter sort of thing? So the little ships are going to be 2d and the mothership will be 3d but used as a 2d background?
[Link to www.3dprevis.com]

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
Its all going to be pre-rendered 3d. I have the player ship and one enemy done, but theyre pretty crap.

Dimensions of the mothership will probably be like 5000x3000, and I will slice it up into sections that are only processed when that slice is actually going to be displayed.

Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

4 years ago
Cool, might be an idea to start a thread in the challenge suggestions section see if anyone's interested.
[Link to www.3dprevis.com]

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
I just got alpha mapping working smile.gif now I can use TGA's with full transparency straight from max!
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

4 years ago
Would it be possible to have animated ships? I've got a ship I made during the Mad Academy course that's got a spinny bit that looks pretty cool. Animated gifs support transparency don't they? Just a thought.
[Link to www.3dprevis.com]

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
I wrote the engine to use 32-bit tga series for animation. TGA's also have 8-bit transparency instead of 1-bit transparency like GIFs do. So you can have partial transparency and blend it.

I'll make a proper thread for this discussion, continue there.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

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Critical Mass :: 3D Action Puzzle Game

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