It is an amazing engine. I want to play a battlefield type game in that European forest. Also it could be used to make a pretty great RPG. The only problem is that it is used to make crysis which I think is a waste of that engines capabilities. Please support us and post a [Link to www.digitalartsfront.com] on your website.
I didn't think Crysis was too bad. I'd like to play it again on a better system though. I do agree that it'd be good to see this engine used in different games though. It looks fairly versatile so fingers crossed.[Link to www.3dprevis.com]
I played it, it just seemed very linear for something that was advertised as a sandbox game. Please support us and post a [Link to www.digitalartsfront.com] on your website.
Was it advertised as a sandbox game? It was more linear than I thought. For a massive world with miles and miles of terrain, there did seem to be very few paths. Most of the terrain seemed to be inaccessible from memory.[Link to www.3dprevis.com]
Frostbite has this feature. Check out battlefield bad company 2. Also UDK has procedural destruction. Please support us and post a [Link to www.digitalartsfront.com] on your website.
It is true, I managed to blow me up plenty of stuff in the bafflefeild bc2 beta!!
yes bafflefield, because it still baffles me why it can take up to 4 shotgun blasts to kill someone but 1 knife stab and your down
It is ok, I wouldn't talk to me either...
Yeah i know >.< lets hope they get it worked out b4 release it full version, because f they don't I have NFI why they had an open beta if they arnt going to fix the things wrong with it
It is ok, I wouldn't talk to me either...
I never played crysis because the demo didnt run on machine at the time. I heard it was good fun but FPS games are somehow less appealing to me these days, I'm keen on more of these action RPGs like mass effect 2 and fallout 3. Can you imagine an epic RPG like Oblivion made with this engine. The fact that they have this running on xbox and ps3 and PC means we will probably see loads of different games being made in the engine. I wish they had a free non commercial version of the dev kit to try creating some stuff. Ive been using the UDK recently. getting a bit more familar with it. For me its almost like the feeling I had when I first started 3d, realising that almost anything is possible. you could single handely create an entire kilometer of exporable worl complete with animated characters and audio, music voice overs. with Kismet you can even program basic stuff. add a decent programmer and anyone can make a game, (provided you know 3d of course). Then this engine pokes its head up and its like, do I bother learning unreal 3 only to find it cant do half the shit that cryengine can. I guess its still worth learning even if the next big thing comes up before you can master it.
Yeah I spent about 14 hrs learning UDK so far. It is an extremely powerful engine. The fact that indie dev's can use it for free is simply amazing. We where considering making so video tutorials for UDK at some point. Please support us and post a [Link to www.digitalartsfront.com] on your website.
It sounds pretty good. Can You just tell me, is it hard to learn it? I mean, with some experience at C and C# it shouldn't be that hard to learn some basic stuff, isn't it?
"Criticizing is easy, art is difficult."
You only need to know how to code if you plan on making changes to the engine. Most of the programming is done using a visual editor. Anyone can learn it, but it does take some time. Please support us and post a [Link to www.digitalartsfront.com] on your website.
well I downloaded it. I am hoping I can work out how to use it. Might make a small game based on my comic charators if I can work out how to import them
or something.
The tools are very user friendly but Id say its probably on par with learning most other professional level 3d or 3d related programs. there is ALOT to get your head around. As Jamie said as an artist you can do loads of the stuff a programmer would normally be doing using Kismet but kismet is really just a tool for triggering things, opening doors, setting off music when you enter a room etc. you can control things like say locking a 3rd person camera to a players position but when it comes down to it most developers would write new code to control everything but the most surface interactive elements because its more efficient and versatile. Some of my friends and I have started making a game in UDK and I am really just focusing on creating assets and learning how to build the visual aspect of the game. we have two programmers who have (so far) been setting up a 3rd person camera and sorting out how to get custom characters working with different animations that I have set up in maya. Its a big learning curve and its going to take us a while to get anywhere. but its awesome none the less.
Well yeah. I have tried 3d game studio 2-3 years ago, and there you had some built-in actions too. These were like doors and these kind of stuff like you mentioned in your post , but these codes were pretty basic, and you couldn't control them too much.
Anyways, I downloaded the software, and I'll see if I can figure it out. I was always interested in these kind of stuff, and am pretty patient if I'm interested in something, so who knows...
"Criticizing is easy, art is difficult."
You can pretty much drag files out of your 3d app straight into you scene. We've got a crapload of assets left over from an aborted job that we were looking at making into and iphone app using unity. I haven't used it myself though.[Link to www.3dprevis.com]
Tired it. Spent about 10 hours in it. If you want to make something cartoonish then it is great, but without buying the full version any attempt at next gen games is pointless. Please support us and post a [Link to www.digitalartsfront.com] on your website.
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Please support us and post a [Link to www.digitalartsfront.com] on your website.