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Forum Index - 3Dimensional - Gun Turret

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-Dave
Member
Dave

3 years ago
How does this one look? I just worked on it for the last 20 minutes. My goal is to eventually animate it, but i don't know how to make animations in 3ds max.

-Dave


Dave

"I came! I slept! I went home!"

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Looking good.
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--Matt

-Dave
Member
Dave

3 years ago
do you know of any good tutorials for animation?

-Dave
Dave

"I came! I slept! I went home!"

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Other than the max help files, not off the top of my head.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

3 years ago
Basic animation tutorial: Press the autokey button, drag the timeslider to frame 20 and rotate your turret 45 degrees. Turn off autokey, scrub to frame 0 and press play to see animation.
[Link to www.3dprevis.com]

-Ervis
Member
Ervis

3 years ago
i like the idea but needs more details.its look like a toy and not like something that hurt.

-Scott
Member
Scott

3 years ago
Nice work looks good cant wait to see the end result
One life Live it
[Link to www.scotts-designs.co.uk]

-Dave
Member
Dave

3 years ago
@ervis: it's not finished yet.
Dave

"I came! I slept! I went home!"

-Dave
Member
Dave

3 years ago
@Steve: thanks for the tip...working on the animation now!
Dave

"I came! I slept! I went home!"

-Dave
Member
Dave

3 years ago
here's the first draft of the animation:

[Link to www.fileden.com]

how come the hatch, antenna, and the guns start moving at the start of the animation instead of the frame that they're supposed to start at (when the turret stops it's ascent)?

-Dave
Dave

"I came! I slept! I went home!"

-SpitFire
Moderator
SpitFire

3 years ago
Are you hand animating each piece, or are the hatch, antenna and guns linked to the main body of the turret?
Rick

[Link to www.3dartconcepts.com]

-Dave
Member
Dave

3 years ago
each is separate...otherwise i wouldn't be able to move them at all. wink.gif

-Dave
Dave

"I came! I slept! I went home!"

-SpitFire
Moderator
SpitFire

3 years ago
Have you ever tried "Linking" objects? You'll use it alot when animating. I found a neat little video tutorial that shows you, but it looks like you would be better off linking all of your items to the main body of the turrent and then animate those objects when the turrent reaches it's stop position. It will keep you from having to animate every item.

[Link to revver.com]
Rick

[Link to www.3dartconcepts.com]

-Dave
Member
Dave

3 years ago
k thanks. i'll have a look at it later.

-Dave
Dave

"I came! I slept! I went home!"

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
I would just group them then animate the group controller. But I am le slack.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-Dave
Member
Dave

3 years ago
i would do the same...one problem though...i don't know how!wink.gif it's my first 3d animation. all my others are done in fireworks or as i used to make them, in powerpoint.
Dave

"I came! I slept! I went home!"

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
select all the objects together, then go menu Group->Group. Then it acts as one object.

To split them up again just use Ungroup.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-Dave
Member
Dave

3 years ago
oops! i was talking about linking, not grouping!
do you mean that i should make them a group and then lets say...40 frames in, i should break up the group and animate them separately?
Dave

"I came! I slept! I went home!"

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
2secs, it would probably help if I watched the animation haha.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Right I see what youre doin now. Grouping wont work.

You proabably need to insert an extra key before the frame you want them to start, so that it holds its position until that point, then starts to move. If that makes sense.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-Dave
Member
Dave

3 years ago
i posted a link in an earlier reply...btw 40 frames is a major exaggeration.

-Dave
Dave

"I came! I slept! I went home!"

-Dave
Member
Dave

3 years ago
oops! double post!
Dave

"I came! I slept! I went home!"

-Dave
Member
Dave

3 years ago
my problem is getting one thing to stop before another begins. do you guys know how to make it that something starts moving at a certain point and end at a certain point instead of just determining the end point?
Dave

"I came! I slept! I went home!"

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Can you get track view in gmax?

Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-Dave
Member
Dave

3 years ago
with the bar thing on the bottom? if not, show a pic.

Dave

"I came! I slept! I went home!"

-Dave
Member
Dave

3 years ago
nvr mind, i found the track view option...now what?
Dave

"I came! I slept! I went home!"

-Dave
Member
Dave

3 years ago
k. i figured out how to use track view...i might have a finished animation tonight

Dave

"I came! I slept! I went home!"

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Sorry didn't get back to ya man. Glad you found it.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-Dave
Member
Dave

3 years ago
i've scrapped the entire animation until the update of the model is complete! instead of coming out of a box, the turret will come out of a ship.

-Dave
Dave

"I came! I slept! I went home!"

+Steve Martin
Moderator
Steve Martin

3 years ago
I thought the chat thing was supposed to eliminate these long threads?

Dave, that looks freakishly like my first animation smile.gif

[Link to au.youtube.com]
[Link to www.3dprevis.com]

-Dave
Member
Dave

3 years ago
i can't see your animation. it says that the video is no longer available.

oh yeah, i would use chat, except nobody's ever logged in. wink.gif

EDIT: now i can see it. it's a good thing that the turret's on a ship now instead of coming out of a box like yours! XD.gif
Dave

"I came! I slept! I went home!"

-Dave
Member
Dave

3 years ago
here's the current look of the animation:

[Link to www.fileden.com]
Dave

"I came! I slept! I went home!"

-SpitFire
Moderator
SpitFire

3 years ago
Looking better. Did you like the objects together or something else?
Rick

[Link to www.3dartconcepts.com]

-Dave
Member
Dave

3 years ago
i used them separately because i don't really know how to link them.
Dave

"I came! I slept! I went home!"

-Nobodyz
Member
Nobodyz

3 years ago
with the barrels comming out of the "gun" a little trick I've used before is to set the material in the animation to clear/see-thru/invisible, them when they are comming out you can add the color/texture back so they come out and texture themselves. not sure if this is the easiest way but it works for me! hehe

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Critical Mass :: 3D Action Puzzle Game

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