Hi there,
I'm new to 3D modelling and have recently been trying to create a CG self-portrait with 3Ds max, in order to get to grips with how it works and its features etc. With the help of various tutorials I'm now at a point that I'm fairly happy with, but am having some hair issues with my model.
I've got medium-length hair and wanted my model to represent this, so have used the in-built hair modifier. Initially, I tried to add hair directly onto the head, but this interfered with other modifiers I had in place so I created a separate object for the scalp, made from just a flat plane.
The problem is that hair grows from both sides of this scalp object, leading to a weird balding effect. How can I resolve this? Need a quick-fix solution here really to get this project finished. Suggestions for further hair improvements also greatly accepted, though.
I am aware too that there may be plugins I can use to create a more realistic head of hair and would be interested in hearing any recommendations so I can also experiment with these.
Finally, I wonder if anyone can tell me how to shape the eyebrows? I've attempted shaping the direction of each section of the brow which has worked ok, but can't get round the fact that hair grows from the entire polygon on which it is created. In real life, the space my eyebrows actually grow from is not rectangular - this is what I'm unable to replicate.
Will be great to hear your advice, all help appreciated
Thanks,
Caya
Image can be viewed here (apologies for the poor resolution) -
Senior Member
for the eye brows I think that a texture would probably look more realistic than actual hairs but you could try using a grey scale map to distribute the hair density rather than relying on a polygon selection as the distribution area. it looks like you've already painted a texture for the face so creating a black and white map using those uvs should be pretty quick.