Critical Mass :: 3D Action Puzzle Game

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Forum Index - Miscellaneous - [HELP] exporting issue

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-gleeb
Junior Member
gleeb

3 years ago
i have a problem when exporting models to .FBX
even if thouse are models from the heighest quality that cost money.
the problem only comes when the model is textured i dont know what to do anymore, it just doesnt work! frown.gif

when i try to load the model in VS it gives me an error. if you want i can post the error.

please help.
thank you


+Steve Martin
Moderator
Steve Martin

3 years ago
If you could post the error that'd be great. What's VS?
[Link to www.3dprevis.com]

-gleeb
Junior Member
gleeb

3 years ago
Error 1 Building content threw AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at fbxsdk_2006_11.KFbxImporter.Import(KFbxImporter* , KFbxScene* , KFbxStreamOptions* )
at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.Import(String filename, ContentImporterContext context)
at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAssetDirectly(BuildItem item, String importerName)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAsset(BuildItem item)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAndLoadAsset(BuildItem item, BuildItem requestingItem)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAssetViaCache(BuildItem item, String importerName)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.ImportAsset(BuildItem item)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)
at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.RunTheBuild()
at Microsoft.Xna.Framework.Content.Pipeline.Tasks.BuildContent.RemoteProxy.RunTheBuild(BuildCoordinatorSettings settings, TimestampCache timestampCache, ITaskItem[] sourceAssets, String[]& outputContent, String[]& rebuiltContent, String[]& intermediates, Dictionary`2& dependencyTimestamps, KeyValuePair`2[]& warnings) Cstatic.gifDocuments and Settings\gleeb\My Documents\Visual Studio 2008\Projects\WindowsGame2\WindowsGame2\Content\Models\sword.FBX WindowsGame2



+Steve Martin
Moderator
Steve Martin

3 years ago
What program are you using?
[Link to www.3dprevis.com]

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Critical Mass :: 3D Action Puzzle Game

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