Critical Mass :: 3D Action Puzzle Game

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Forum Index - 3Dimensional - House Interior 2

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-johnbeyer
Member
johnbeyer

4 years ago
Again, some work. this time, I'm really getting the hang of it. Though i kept on failing letting light actually go trough the windows so I had to place more lights within the house. Ceiling lamp will be added later.. Hope it works. smile.gif

Here ya go!

[Link to i193.photobucket.com]



+VarnishedOtter
Admin
VarnishedOtter

4 years ago
Looking great, try turning up the subdivs on your floor reflection, looks a bit grainy.

How much of the exterior did you model?
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-Tyson
Senior Member
Tyson

4 years ago
NIce room.
Try making it look like the lamp is on and lighting the room maybe.
If you make the lamp object self illumininated ie: in your material turn self illumination to 100 then place your omni light inside the lamp then right click the lamp object, go to properties and uncheck cast shadows. It might just give the light a bit more of a practical source. If your using standard max lighting try adding lots of very low value omnis around the room make them all instanced so you can change the setting easily and set the shadows to shadow map with 256 map size and 25 sample range so you get shadows without lots of hard edges intersecting everywhere.

-johnbeyer
Member
johnbeyer

4 years ago
Thank you Tyson, that will help alot smile.gif I just started with lightning my noobish scenes in general so it looks not so good overall. I'm improving though.

Vanishedotter, I did not model very much outside as this was the only perspective shot i wanted to make of that scene.. But my scene still lacks..

Back to the drawing table!

Thanks for the feedback smile.gif

Johnbeyer

-johnbeyer
Member
johnbeyer

4 years ago
Little update. looks better now, IMO smile.gif

[Link to i193.photobucket.com]

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
It does look better, great job.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

4 years ago
Great improvement!
[Link to www.3dprevis.com]

-Tyson
Senior Member
Tyson

4 years ago
heaps better. I like how everythings reflective.
The lighting still needs some attenuation though I think.

Ie: turn on far attenuation in your omni light settings and make the far distance just hit the floor, then fill with other lights. you may need to up the light multiplier to compensate.

Perhaps add some details like skirting boards, architraves.
and a picture rail. sweep modifier is great for that.


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Critical Mass :: 3D Action Puzzle Game

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