Some people like to use compound objects and subtract with boolean, but I find it best to stay away from that when you can and just model the holes. Here is a simple way to model those holes.
Step_1: Create a thin box and give it the as many segment as you need to achieve the size holes that you are going for. Convert to an "Editable Poly". Select the area where you want the holes to be (Make sure you select both sides for this to work).
Step _2: Once you have selected all of the faces you need, select "Bridge".
Step_3: Last step, add a turbosmooth to round out the holes. That's it.
Rick
ah i created the thin box, added the segments, and turn in to edit poly. Selected what i needed, then turn to the other side, and it seems it selected also. Now i cant find the "bridge" tool. I right click on the selected box, and nothing, and also checked in the edit poly drop menu. Is there a shortcut for this?
Thanks for your help
Never give UP.
Ok, it's a little more complicated in Max 9. But here goes...
Step 1: Create your box.
Step 2: Create cylinders for the size of the holes that you want.
Step 3: Copy that cylinder into several other like so.
Step 4: Select the box and goto your command panel and select "Compound Objects". Then click on "Pro Boolean"
Step 5: Click the "Start Picking" button and make sure that "Subtraction" is selected under the parameters tab.
Step 6: Now just start selecting each cylinder to make your holes.
This process is slow, but worth it if you need it
Notes: This is something that is very important!!!!!!! If you plan on using a smoothing modifier like "Turbo Smooth" on your mesh, make sure you do it "BEFORE" you use the compound object. The final image will show you what will happen if you make your mesh a compound object before you use "Turbosmooth".
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