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Forum Index - Miscellaneous - how to add "punch wholes" ?

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-ferrarif174
Member
ferrarif174

3 years ago
Hey,

im looking for a similar punch hole effect like illustrated on the pic to make on an box or plane.


thanks for the help smile.gif




Never give UP.

[Link to s95.photobucket.com]
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-wan
Junior Member
wan

3 years ago
try this map ( use in oppacity map )
[Link to img211.imageshack.us]


i'm from indonesia

sorry my english is bad
[Link to hermawanwibowo.deviantart.com]

-SpitFire
Moderator
SpitFire

3 years ago
Some people like to use compound objects and subtract with boolean, but I find it best to stay away from that when you can and just model the holes. Here is a simple way to model those holes.

Step_1: Create a thin box and give it the as many segment as you need to achieve the size holes that you are going for. Convert to an "Editable Poly". Select the area where you want the holes to be (Make sure you select both sides for this to work).

Step _2: Once you have selected all of the faces you need, select "Bridge".

Step_3: Last step, add a turbosmooth to round out the holes. That's it.

Rick

[Link to www.3dartconcepts.com]

-ferrarif174
Member
ferrarif174

3 years ago
ah i created the thin box, added the segments, and turn in to edit poly. Selected what i needed, then turn to the other side, and it seems it selected also. Now i cant find the "bridge" tool. I right click on the selected box, and nothing, and also checked in the edit poly drop menu. Is there a shortcut for this?
Thanks for your help
Never give UP.

[Link to s95.photobucket.com]
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-cdballew
Moderator
cdballew

3 years ago
What version of Max are you using? I think "Bridge" was new to 2008.

Nice little tutorial there Rick
Chris

-ferrarif174
Member
ferrarif174

3 years ago
version 9
Never give UP.

[Link to s95.photobucket.com]
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-SpitFire
Moderator
SpitFire

3 years ago
Ok, it's a little more complicated in Max 9. But here goes...

Step 1: Create your box.

Step 2: Create cylinders for the size of the holes that you want.

Step 3: Copy that cylinder into several other like so.

Step 4: Select the box and goto your command panel and select "Compound Objects". Then click on "Pro Boolean"

Step 5: Click the "Start Picking" button and make sure that "Subtraction" is selected under the parameters tab.

Step 6: Now just start selecting each cylinder to make your holes.

This process is slow, but worth it if you need it

Notes: This is something that is very important!!!!!!! If you plan on using a smoothing modifier like "Turbo Smooth" on your mesh, make sure you do it "BEFORE" you use the compound object. The final image will show you what will happen if you make your mesh a compound object before you use "Turbosmooth".

Good luck with you project.

Rick

[Link to www.3dartconcepts.com]

-ferrarif174
Member
ferrarif174

3 years ago
woah , thanks for taking the time to create the tut. I appreciate it. I owe u one.

made it simple. smile.gif

and thanks WAN
Never give UP.

[Link to s95.photobucket.com]
_______________________


-Tyson
Senior Member
Tyson

3 years ago
bridge is there in max 9.

-SpitFire
Moderator
SpitFire

3 years ago
I didn't see it.. Where is it?

Rick

[Link to www.3dartconcepts.com]

-Tyson
Senior Member
Tyson

3 years ago
In the editable poly menu under edit polygons.

-SpitFire
Moderator
SpitFire

3 years ago
Awesome....I prefer that way over using boolean.....
Rick

[Link to www.3dartconcepts.com]

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