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-ngquochung86
Member

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I have got a problem. I have modelled a character with the head that comprises 4 main different meshes: the nose, the ears, the eyes, and the hat.
The problem here is that I wanna the four different part (nose, hat, eyes...) to stick to the main body while the body is moving.
I try using link constraint but I have to select a lot of meshes, link one to another, that takes a lot of time.
Would you please help me through this problem? I simply want the four different part (nose, hat...) to literally stick to the head while the body is moving. Thank you
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Senior Member
ideally they should all be part of the same mesh so you could do facial animation with morpher.