Critical Mass :: 3D Action Puzzle Game

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Forum Index - Rigging - how to stick the nose, ears, eyes, hat to the body

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-ngquochung86
Member
ngquochung86

3 years ago
I have got a problem. I have modelled a character with the head that comprises 4 main different meshes: the nose, the ears, the eyes, and the hat.

The problem here is that I wanna the four different part (nose, hat, eyes...) to stick to the main body while the body is moving.

I try using link constraint but I have to select a lot of meshes, link one to another, that takes a lot of time.
Would you please help me through this problem? I simply want the four different part (nose, hat...) to literally stick to the head while the body is moving. Thank you



-Tyson
Senior Member
Tyson

3 years ago
just use select and link. top left. select all the objects and drag to the head bone or attach all the meshes together so they are one mesh.
ideally they should all be part of the same mesh so you could do facial animation with morpher.

-ngquochung86
Member
ngquochung86

3 years ago
It works but only before I load the bip file (the file that I edit from motion capture ) to the scene)
After I load bip file, the eye, hat, ear do not stick to the head. How to resolve that problem?

Another problem is about skin wrap. I apply the skin wrap modifier to the trouser and the tshirt but after loading the bip, only the shirt wrap on the skin.

The trouser does not wrap on the skin

What do we have to do to make the clothes actually wrap on the skin when there's the animation

-Tyson
Senior Member
Tyson

3 years ago
did you link them to the head bone? as in the biped head? otherwise attach them to the character mesh in editable poly>attach>then pick.
you would probably be better off skinning the clothes the same way as you skinned the character mesh. If you are going to use skin wrap you need to check the weight all vertices box and adjust falloff etc..

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