Hey guys I havent been modelling for ages, been otherwise engaged, but i recently dived back in, have a living room WIP, would like some honest criticism and advice. Missed this forum lol
I'd say welcome back! I dont think I have met you before, So, nice to meet you .
Your room overall looks okay, and if this is one of your first tries with GI and interior models you are on your way just fine.
Though, what I can say about it right now, is that the room looks a kind of miniature. Probably because of the small camera angle you use.
If you like, you can take a look at my tutorial here on DAF, about photorealistic lighting. It is an easy to do tutorial, and might give you a peek into other ways to enlighten a room.
Also, consider having a rug put down under the table, choose a nice lamp for the ceiling or spotlights, spread the paintings along the wall.. or discard them and put a real big painting about the size of the sofa, right in the middle behind the sofa. And some misc. items on the table and on the back shelf.
It's a great first draft render, and with the right illumination and more deco you'll have a great render! Have fun!
MuS@shiROth
Cheers guys. I had thought about a rug for the floor though would have to find a decent tut for that realistic look. not great with displacement maps and the like.
John, would a wider FOV give it a bigger feel? This was just rendered from perspective viewport.
I checked out your tutorial, but unfortunately I dont have v-ray, i'm using mental ray, could i get a similar result using mr sun and sky and mr skylight portals?
Oh, I think you could get similiar results using that yes, I have totally no experience with Mental ray at all, but í've seen some serious nice stuff done with it so, I know it is possible
Yes, a bigger FOV gives it a bigger view. For example, try standing in your room, or any room, and close one eye. You see how much you can see? pretty wide. Just play around with it
Have you worked with the Scatter mod? I would work the shaggy rug on a different file if you're going to make this. Create a plane with high subsdivs, 50 x 30 make sure that there is a good portion there. Create a spline with the shape of a "shaggy rug" hair, make this as low poly as possible. 6 sides, and like maybe like 10 steps. Having your spline selected choose the Scatter mod from you compound objects, and pick your plane as the distribution obj. I put about 10000 duplicates with random faces selected. I also put a rotation of 90 so that they look different (that's in the transform tab in the scatter mod).
You image looks great. There's just one thing, all your objects are contained nicely within the frame. Sometimes it's good to have stuff that touches the edge of the image or is even mostly out of frame. That'll give the impression that there's stuff happening outside your picture and boost your realism level a bit.[Link to www.3dprevis.com]
cool cool. I've started modelling some more furniture,i have a tv stand, tv, dvd rack and some speakers now. I'll keep going till i can fill the room nicely. Havent made a rug yet, i tried the scatter approach but i'd like to know if theres a good way to do it with materials (bump or displacement) that looks good and isnt quite so poly intensive. thanks for all the crits, i'll get some more pics up soon hopefully.
Welcome back, Good to see some new work. Everyone seems to have given you some good feedback. Look forward to the updates. Please support us and post a [Link to www.digitalartsfront.com] on your website.
I sort of mashed the max mental ray light portal help and your vray photorealistic lighting tut on here together, with a a bit of experimentation it gives similar results. Would still love to try vray though as mental ray seems to render very slowly.
Oh and I solved the rug dilemma, i had a play around in a separate file with displacement maps, and with a bit of perserverance got a usable rug.
What else could this room do with modelling wise? I'm running out of inspiration for stuff to model.
I think the sofa needs some attention, i've had comments that it's too hard, one friend said it looks uncomfortable... plumper cushions maybe. might remodel the table too.
New image up, a test with a rug texture and a new chair. Think i'm done for the main bits of furniture now, might have a pop at some halogen ceiling lights and little details here and there to stop it looking so sparse. This is a kinda "see where it goes next" kinda project, helping me learn bits here and there, but i'm sticking more to one thing at a time than i used to. Enjoyable...
Okay, to start of, good job , I admire that you keep on working on this project. It really needs time to learn how to model and texture, and you are on your way just fine.
The rug my friend, is excellent work. you did fine! it looks great.
The camera angle is very nice aswell, it looks pretty good.
The detail on the sound speakers is per-fect. it is the right amout of detail you need for a scene like this. the tv and dvd? player looks fine aswell. The sofa in the corner is cool to, nice design.
Overall, this is a nice render, Now for my own critics.
With just one minor change, you can give this scene a real blast into realism. The floor texture is cool, it looks okay, and by the way, it is the exact same texture I used in my very first interior scene! ha! , but ok, what you could do, is make the the floor reflective, and make it have glossy reflections. so in the material tab list, turn up the reflectivity just a bit and make the reflection highlights more spreaded, glossy. Now, I would explain this step by step, but I don't have mental ray, and I have no idea how that works. But that a key element to realism. glossy reflections.
Same goes for the TV. Just imagine that shining. the screen itself is quite blurry reflected, and the frame would reflect a bit more. The table might be reflecting a bit to much, but that is personal taste smile.gif
Nice job on the painting, it makes things more warm.
Overall, good job man, you are really going the right way!
Cheers man. I did try out some arch&design materials with glossy reflections but the make rendering sloooow so these are pretty much placeholder textures til i get all the modelling done, thanks for the pointers guys, with your help i might actually get this project finished and be happy with the result.
updated the pic. Almost done now. The speckles under the rug are niggling at me though. and the tweeters on the speakers have nudged themselves behind the speaker box.
Member
Your room overall looks okay, and if this is one of your first tries with GI and interior models you are on your way just fine.
Though, what I can say about it right now, is that the room looks a kind of miniature. Probably because of the small camera angle you use.
If you like, you can take a look at my tutorial here on DAF, about photorealistic lighting. It is an easy to do tutorial, and might give you a peek into other ways to enlighten a room.
With lots of regards,
John