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Forum Index - 3Dimensional - I been away a while...new WIP

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-JackTheFunk
Member
JackTheFunk

2 years ago
Hey guys I havent been modelling for ages, been otherwise engaged, but i recently dived back in, have a living room WIP, would like some honest criticism and advice. Missed this forum lol




-johnbeyer
Member
johnbeyer

2 years ago
I'd say welcome back! I dont think I have met you before, So, nice to meet you .

Your room overall looks okay, and if this is one of your first tries with GI and interior models you are on your way just fine.

Though, what I can say about it right now, is that the room looks a kind of miniature. Probably because of the small camera angle you use.

If you like, you can take a look at my tutorial here on DAF, about photorealistic lighting. It is an easy to do tutorial, and might give you a peek into other ways to enlighten a room.

With lots of regards,


John

-musashiroth
Member
musashiroth

2 years ago
Also, consider having a rug put down under the table, choose a nice lamp for the ceiling or spotlights, spread the paintings along the wall.. or discard them and put a real big painting about the size of the sofa, right in the middle behind the sofa. And some misc. items on the table and on the back shelf.

It's a great first draft render, and with the right illumination and more deco you'll have a great render! Have fun!
MuS@shiROth


-JackTheFunk
Member
JackTheFunk

2 years ago
Cheers guys. I had thought about a rug for the floor though would have to find a decent tut for that realistic look. not great with displacement maps and the like.

John, would a wider FOV give it a bigger feel? This was just rendered from perspective viewport.

I checked out your tutorial, but unfortunately I dont have v-ray, i'm using mental ray, could i get a similar result using mr sun and sky and mr skylight portals?

Thanks for the crits anyhoo. smile.gif

-johnbeyer
Member
johnbeyer

2 years ago
Oh, I think you could get similiar results using that yes, I have totally no experience with Mental ray at all, but í've seen some serious nice stuff done with it so, I know it is possible smile.gif

Yes, a bigger FOV gives it a bigger view. For example, try standing in your room, or any room, and close one eye. You see how much you can see? pretty wide. Just play around with it smile.gif


-JackTheFunk
Member
JackTheFunk

2 years ago
Cheers john. Anyone know of any good tuts for creating shag rugs? I've seen lots of work on here with good realistic rugs.

-musashiroth
Member
musashiroth

2 years ago
Have you worked with the Scatter mod? I would work the shaggy rug on a different file if you're going to make this. Create a plane with high subsdivs, 50 x 30 make sure that there is a good portion there. Create a spline with the shape of a "shaggy rug" hair, make this as low poly as possible. 6 sides, and like maybe like 10 steps. Having your spline selected choose the Scatter mod from you compound objects, and pick your plane as the distribution obj. I put about 10000 duplicates with random faces selected. I also put a rotation of 90 so that they look different (that's in the transform tab in the scatter mod).

Good luck!
MuS@shiROth


+Steve Martin
Moderator
Steve Martin

2 years ago
You image looks great. There's just one thing, all your objects are contained nicely within the frame. Sometimes it's good to have stuff that touches the edge of the image or is even mostly out of frame. That'll give the impression that there's stuff happening outside your picture and boost your realism level a bit.
[Link to www.3dprevis.com]

-JackTheFunk
Member
JackTheFunk

2 years ago
cool cool. I've started modelling some more furniture,i have a tv stand, tv, dvd rack and some speakers now. I'll keep going till i can fill the room nicely. Havent made a rug yet, i tried the scatter approach but i'd like to know if theres a good way to do it with materials (bump or displacement) that looks good and isnt quite so poly intensive. thanks for all the crits, i'll get some more pics up soon hopefully.

-JackTheFunk
Member
JackTheFunk

2 years ago
took what i could from your vray lighting tutorial dude and it helped, slapped up a new image of a lighting test.

+Jamie
Admin
Jamie

2 years ago
Welcome back, Good to see some new work. Everyone seems to have given you some good feedback. Look forward to the updates.
Please support us and post a [Link to www.digitalartsfront.com] on your website.


-johnbeyer
Member
johnbeyer

2 years ago
I have commented on your picture in your gallery!

-JackTheFunk
Member
JackTheFunk

2 years ago
I sort of mashed the max mental ray light portal help and your vray photorealistic lighting tut on here together, with a a bit of experimentation it gives similar results. Would still love to try vray though as mental ray seems to render very slowly.

Oh and I solved the rug dilemma, i had a play around in a separate file with displacement maps, and with a bit of perserverance got a usable rug.

What else could this room do with modelling wise? I'm running out of inspiration for stuff to model.

I think the sofa needs some attention, i've had comments that it's too hard, one friend said it looks uncomfortable... plumper cushions maybe. might remodel the table too.

-JackTheFunk
Member
JackTheFunk

2 years ago
New image up, a test with a rug texture and a new chair. Think i'm done for the main bits of furniture now, might have a pop at some halogen ceiling lights and little details here and there to stop it looking so sparse. This is a kinda "see where it goes next" kinda project, helping me learn bits here and there, but i'm sticking more to one thing at a time than i used to. Enjoyable...

-johnbeyer
Member
johnbeyer

2 years ago
There we go!

Okay, to start of, good job , I admire that you keep on working on this project. It really needs time to learn how to model and texture, and you are on your way just fine.

The rug my friend, is excellent work. you did fine! it looks great.

The camera angle is very nice aswell, it looks pretty good.

The detail on the sound speakers is per-fect. it is the right amout of detail you need for a scene like this. the tv and dvd? player looks fine aswell. The sofa in the corner is cool to, nice design.

Overall, this is a nice render, Now for my own critics.

With just one minor change, you can give this scene a real blast into realism. The floor texture is cool, it looks okay, and by the way, it is the exact same texture I used in my very first interior scene! ha! , but ok, what you could do, is make the the floor reflective, and make it have glossy reflections. so in the material tab list, turn up the reflectivity just a bit and make the reflection highlights more spreaded, glossy. Now, I would explain this step by step, but I don't have mental ray, and I have no idea how that works. But that a key element to realism. glossy reflections.

Same goes for the TV. Just imagine that shining. the screen itself is quite blurry reflected, and the frame would reflect a bit more. The table might be reflecting a bit to much, but that is personal taste smile.gif

Nice job on the painting, it makes things more warm.

Overall, good job man, you are really going the right way!

Keep up the hard work.

Best regards,

John

-JackTheFunk
Member
JackTheFunk

2 years ago
Cheers man. I did try out some arch&design materials with glossy reflections but the make rendering sloooow so these are pretty much placeholder textures til i get all the modelling done, thanks for the pointers guys, with your help i might actually get this project finished and be happy with the result.

+Steve Martin
Moderator
Steve Martin

2 years ago
That's what we like to hear. It's good that you can take crits and try and improve your work.
[Link to www.3dprevis.com]

-JackTheFunk
Member
JackTheFunk

2 years ago
updated the pic. Almost done now. The speckles under the rug are niggling at me though. and the tweeters on the speakers have nudged themselves behind the speaker box.

-johnbeyer
Member
johnbeyer

2 years ago
Replied on your portfolio grin.gif

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