Critical Mass :: 3D Action Puzzle Game

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Forum Index - Miscellaneous - I have 2 problems for my school project

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-Kuja
Junior Member
Kuja

4 years ago
Using 3ds max 8

I'm remaking a gun scene from the first matrix using 2 very simple
body meshes that are very simply boned.

I want to animate one to do what Neo did on the roof when he first
dodged bullets in bullet time. He bends backwards.

Here is my bones setup: [Link to img363.imageshack.us]

When I rotate my thigh bones, the whole leg rotates from the waist.
How can i reset where it rotates from so that it rotates from the knee
and bends the whole body back from knees up?

I tried moving the pivot in all the settings that I can see but none
of them change where the pivot is, it just moved the bone which moves
the mesh.

I also tried bone tools and tried everything I could think of but
nothing worked. Any help?

My second problem is with rendering, when I'm rendering an animation
video, it looks great when it's rendering, but when I watch the
finished video file it looks horrid, no matter what rendering setting
I use!!! it's so annoying. You will probably need to ask me something
about the computer i'm using to answer this question, so ask away.

THANK YOU!


+VarnishedOtter
Admin
VarnishedOtter

4 years ago
I'm afraid I don't know much about Bones, but with your rendering, what format are you saving in?

You should render out to an image series like TGA, and then use a program to compile them into a video format.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-Tyson
Senior Member
Tyson

4 years ago
From the look of it its probably that your skin envelopes are too large and effecting more than you intended. go into the skin modifier and edit the envelopes. If you do need to change the pivot of an object you need to get that stuff right before adding the skin modifier, there are ways around it but it gets pretty tricky. You could just make a morph target to make things simple.

As for rendering its always good practice to render to still image sequences as Matt said. that way if the render crashes you still have some of the frames, and they are uncompressed so you can play with compression types later. You can use max's
"RAM player" at the bottom of the rendering menu to compile frames into a quicktime or avi file, just hit save after loading the sequence into RAM.

I always use Quicktime sorenson 3 for previews. But now theres a whole lot of others which are as good or better. Mpeg 4 for instance.

+Steve Martin
Moderator
Steve Martin

4 years ago
If these suggestions don't help maybe you could post a link so we can have a look at you animation ands see what's going on.
[Link to www.3dprevis.com]

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Critical Mass :: 3D Action Puzzle Game

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