Using 3ds max 8
I'm remaking a gun scene from the first matrix using 2 very simple
body meshes that are very simply boned.
I want to animate one to do what Neo did on the roof when he first
dodged bullets in bullet time. He bends backwards.
Here is my bones setup:
[Link to img363.imageshack.us]
When I rotate my thigh bones, the whole leg rotates from the waist.
How can i reset where it rotates from so that it rotates from the knee
and bends the whole body back from knees up?
I tried moving the pivot in all the settings that I can see but none
of them change where the pivot is, it just moved the bone which moves
the mesh.
I also tried bone tools and tried everything I could think of but
nothing worked. Any help?
My second problem is with rendering, when I'm rendering an animation
video, it looks great when it's rendering, but when I watch the
finished video file it looks horrid, no matter what rendering setting
I use!!! it's so annoying. You will probably need to ask me something
about the computer i'm using to answer this question, so ask away.
THANK YOU!
Admin
You should render out to an image series like TGA, and then use a program to compile them into a video format.
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--Matt