Hi,
I have the following problem. I have a couple of dxf files that were automatically created from a game. If I import a single one of those into 3D Studio MAX everything is fine. (I do get an error saying that the textures are missing, but I can simply add the appropriate folder into MAX)
I would love to make screenshots of multiple of those models, but sadly since they have been automatically created they all have the same texture names. (Like this: TEX0000.bmp, TEX0001.bmp, TEX0002.bmp and so on) Manually renaming all of them and then manually renaming all the textures in the models is just way too much work

So, is there a way to import / export a model so that the location of the textures is actually saved, too? (Instead of just the name) I also have the problem that all parts of the models have the same name (like regroup01, regroup02, and so on) So when I import them MAX makes me rename them al manually, too. This is not so bad, but if there's a way around this it would be really cool, too!
Anyways, thanks a lot for your time and help!
Forceflow
Admin
Please support us and post a [Link to www.digitalartsfront.com] on your website.
--Matt