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-waveform
Junior Member

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I was wondering if anyone here has run into this odd issue. 3dsMax 2010 has an (obj) importer which happens to have a default Zbrush preset, so it seems it should support zBrush, yet I can’t seem to import a simple zBrush poly/mesh without getting STL check errors. The objects always import fine, but as soon as I run an STL check on the object, I get errors. Even if I made a simple un-modified sphere in zBrush, and export it, it's showing errors by the STL. I’m not exactly sure what would cause this, but I know Max supports zbrush because its importer has a preset built in. this is very odd.
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Senior Member