Critical Mass :: 3D Action Puzzle Game

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Forum Index - Miscellaneous - Intrude or hollow object

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+VarnishedOtter
Admin
VarnishedOtter

4 years ago
In Wings there is a function called "Intrude", which is like the opposite of extrude. It hollows out the interior of an object and retains the shape on the inside. (see images)

What is the equivalent in max?


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+Steve Martin
Moderator
Steve Martin

4 years ago
That's awesome! I can't think of a max equivalent off the top of my head. *goes to check modifier list*
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+Steve Martin
Moderator
Steve Martin

4 years ago
Nothing that I can see. The only way to do it in max is the negatively extrude the object manually. Or possible the shell tool, but that's a little bit different.
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+VarnishedOtter
Admin
VarnishedOtter

4 years ago
If I negative extrude I have to recreate the interior shape myself dont I? By rescaling the face I am extruding as I do it.

Thats a right pain in the arse. I may go back to wings for this and then export to max.
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+Jamie
Admin
Jamie

4 years ago
Yea you can use inset and extrude or you can make the bottle and then use the shell mod to add the thickness.
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-Scott
Member
Scott

4 years ago
yer i would just do what steve martin says thats what i do with all my object that i want to be hollow i use shell it will give you the same effect.
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-Jcamilo
Member
Jcamilo

4 years ago
I'm not sure if I understood your question but in max I think it's the normal modifier.

+Jamie
Admin
Jamie

4 years ago
How would flipping the normals help?
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-Scott
Member
Scott

4 years ago
so is the normal modifier where you can intrude ir make it hollow i dont seem to understand.
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-Tozzy
Member
Tozzy

4 years ago
Get the bottle, make a clone, but don't move it away from the original model you cloned it from. Bring up the normal modifier and make sure the flip normals box is checked. You should end up with the equivalent effect of the shell modifier, but without the thickness. Now all you gotta do is scale down the clone to reach the desired thickness...

or just use the shell modifier in the first place tongue.gif.

+Steve Martin
Moderator
Steve Martin

4 years ago
So the moral of the story is, it's much easier to do it in wings. wink.gif
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+VarnishedOtter
Admin
VarnishedOtter

4 years ago
We should write to autodesk man, be like "Hey guys this 2 meg program can do this, you cant. Whats up with that?" Then after crushing their egos they will code it personally for us.
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--Matt

+Steve Martin
Moderator
Steve Martin

4 years ago
Yeh. And maybe they'd give us free copies for suggesting it.
[Link to www.3dprevis.com]

-Tozzy
Member
Tozzy

4 years ago
They'll just say use the 'shell modifier' wink.gif. I agree with you about MAX. It's really cool software, but can lack some really important features. I mean that boolean compound needs some serious improvement for starters. Another thing that I'd like is a more advanced measure tool, rather than having to keep using boxes all the time! If there was a way to snap the measure (from the measure tool) from one poly to another to get the distance, that would be really cool. Ah well, it's another thing to stick on my wishlist.

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Critical Mass :: 3D Action Puzzle Game

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