|
|
|
|
-John West Minor
Junior Member

|
I can DO keyframing, but it's a horribly repetitive task and all of my animations look stiff.
I especially hate when I'm doing a walking animation and I have to keep moving the root object up and into the direction my character is walking for every frame between steps just to keep the foot on the floor in the same place (which is especially awkward when I'm not moving straight along the x,y axises).
I've found that if I make a small marker object, it's easy to get the foot in the right placement for each frame, but is there an overall easier way to do this?
(Yes, I have snapped my character to a biped object. No, the built in walking animation is not acceptable)
Any help is appreciated.
|
|
|
|
|
|
Member
The secret of creativity is knowing how to hide your sources.
-Albert Einstein