Critical Mass :: 3D Action Puzzle Game

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Forum Index - 3Dimensional - Kitchen - WIP

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-good_days15
Senior Member
good_days15

2 years ago
Hi everyone... i'm back here after a long time...feels good to be here.

I recently visited to a friend's new house and decided to make the kitchen...so made it, hope u guys will like it.
any suggestions or critics are most welcome...



-Altopais
Member
Altopais

2 years ago
looks good, maybe little more illumination inside, other than that it looks really good. Like the way you set up background image and mask unwanted parts with a wall
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-good_days15
Senior Member
good_days15

2 years ago
Thanks altopais for the suggestion.... yeah.... i too thought abt lighting the interior as it looks somewhat dark. Well, in the next image i'll do the changes.

+Steve Martin
Moderator
Steve Martin

2 years ago
Welcome back! Your renders look good, but it probably needs a bit more light and a bit less reflection. Are you using vray? If you are, just turn the glossy relfections down to .7 or .8.
[Link to www.3dprevis.com]

-good_days15
Senior Member
good_days15

2 years ago
Yeah, i used vray for this work. I'll decrease the glossy reflections as u say... thanks for the tip.

+Jamie
Admin
Jamie

2 years ago
The image you are using for the external scene looks strange, it looks like this persons kitchen is sitting on the edge of a road?! The interior is good, but could use some bounced light.
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-good_days15
Senior Member
good_days15

2 years ago
Hahahee!! yeah u r correct..... i too thought so, but did it in a hurry as i didn't had the correct image. i'll change the image in the next post. Thanks for the crits. and suggestion.

-cdballew
Moderator
cdballew

2 years ago
Good to have you back!

Everybody has made some good point's so far.
I think you need to pay attention to scale and proportion. For example, consider how tall a person would have to be for the counter top to be at a usable height, then compare that person to the rest of the room.
Chris

-good_days15
Senior Member
good_days15

2 years ago
thanks chris.. I also feel gr8 to be back here..... not been here since two months coz i was busy with some other things.
well, i didn't get ur point of scale and proportion. what do u mean by counter top and usable height?? plz explain if u can.

-cdballew
Moderator
cdballew

2 years ago
Counter tops are generally about pelvis high to a person. Now imagine a person standing in front of the counter. I could be wrong, but I think that person is going to look very big for that room. This may not be the problem at all, I'm just not getting a sense of scale.

Just for reference, You could create a biped and make it's pelvis come to just below the top of the counter.

It's hard to explain, does anyone else see what I mean?

Chris

-good_days15
Senior Member
good_days15

2 years ago
ok... chris ...appreciate ur effort to explain the concept though i didn't prefectly understand it. Thanks.

-Tyson
Senior Member
Tyson

2 years ago
Yeah its very easy to forget about how things scale in relation to a human. What i usually do is create a box at 1.5m representing a human then all my doors tables and chairs etc.. get scaled so he can fit. It helps alot to model to scale for anything architectural.

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