I worked out how to make fairly cool looking lawn. I'm thinking of using it in my pool challenge scene. Please support us and post a [Link to www.digitalartsfront.com] on your website.
Haha, From henceforth all Mitsubishi Sportswagon challenges are hereby banned!Please support us and post a [Link to www.digitalartsfront.com] on your website.
What have I started.. geezzz guys, I haven't even come close to starting my pool yet..
The grass looks awesome. I have thought about trying to make grass like that using particle systems and have it randomize the size and placement of the blades.
Rick
I used scatter, you can do random deformations with that too. Mine are randomly rotated and scaled. It does bog down with lots of instances though. It crashed my max at least 10 times.Please support us and post a [Link to www.digitalartsfront.com] on your website.
Hehe... I've never used scatter.. I'll have to try it out.. After I saw your post, I tried it with particle flow. I added 10000 particles and it bog it pretty good, but no crashes. Probably help that I just build my new systems.
Rick
Yeah I really need more than 2 gigs for what I'm doing.
That pool scene I did with the grass had about 11/12 million polys thanks to the grass haha.
But yeah, scatter is madness. Its actually quite versatile, like if you have a plane and add a subdivide modifier you can say "one object on every vertex" so its good for grid aligning heaps of the same object. Any way have a stuff around with the options and you'll see what I mean.Please support us and post a [Link to www.digitalartsfront.com] on your website.
Holy Crap that's a lot of geometry! I'm not normally a huge fan of scatter, I prefer particles and hair if I can get away with it.[Link to www.3dprevis.com]
Moderator
[Link to www.3dprevis.com]