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Forum Index - Miscellaneous - Lightwave

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+Steve Martin
Moderator
Steve Martin

5 months ago
Anyone used lightwave before? I've been trying to export some lightwave scenes into Maya recently and haven't been having much fun. The process in lightwave seems to be to create individual objects in the modeller program and then import them into the scene program so set them all out and animate them. Anyone know if this is correct?

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-Tyson
Senior Member
Tyson

5 months ago
Ive not used it before but one of the other animators at work was using it before we swapped to maya. from what I could tell what you said is right. theres one program for modelling and another for animation. are you trying to get more than just the meshes out? I would think that from inside the modeller you should be able to export objs with all the uv information but any rigging stuff would need to be re built in maya.

+Steve Martin
Moderator
Steve Martin

5 months ago
Yeh, that's pretty much what I've been doing, the problem is the scene file's referencing 20 or so object files and when you export them as an obj and import them into maya they all snap to the world origin. Plus some of the objs won't import at all for some reason. Something to do with dodgy meshes I think.
[Link to www.3dprevis.com]

+Jamie
Admin
Jamie

5 months ago
Sorry man I have never touched it
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-Tyson
Senior Member
Tyson

5 months ago
have you tried importing into max for comparison?


+Steve Martin
Moderator
Steve Martin

4 months ago
Yeh, we did end up importing into max and then exporting as an fbx or obj, I can't quite remember. We ended up using a little plugin called point oven which bakes all your scene data out so you can import it into other programs.

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