Click the file button under your post and upload the image there.
As for your image, I think it looks pretty good. I think the inner wall looks a bit lifeless, I think just a suggestion of detail in some of the lighter bits would help a lot. Cool image though, there's some great detail on the guillotine, especially on the blade.[Link to www.3dprevis.com]
The inner wall was meant to be as dark as possible as in the real in-game place that wall's purpose is to make you feel hopeless and it's, indeed, pretty tall and bare.
I dont get that "the lighter bits"....just the expression, what does it mean, in English?
Thanks a lot for your critique! =)
No Gods but Yourself!! >.<
Just down a the bottom of the walls it seems there are some bits that are slightly lighter than the rest of the wall. Honestly, on the computer I'm on at the moment I can't really see them but it was definately something I noticed the other day. I may need to calibrate my screens.[Link to www.3dprevis.com]
Well, it's hard to say..... but I can tell you what I see on my screen.
First of all I'm working on a 20" Samsung LCD. Good color depth, good contrast and brightness, thus I could say I didnt miss any color shade, while checking for "integrity".
Now I'm on a fuji lcd, very bad contrast and color depth, and I definitely notice a lack of "vitality" in my drawing. The only "lighter bits" I may notice on the wall are given by the moon-rays-on-fog effect: the place is usually pervaded by a light fog and I tried to render it by giving it the color of the moon rays, paying attention to "break" it where the stone slab's shadows fall.
Is that what you saw? =o
No Gods but Yourself!! >.<
Btw, about the details....
I've made up my own technique, prolly nothing new at all, to give naturally rough items more details when I draw them: I just build several layers made of chaotic thick strokes of different colors, starting from a base dark one, then lighter and thinner, lighter and thinner, lighter (or darker, depending) and thinner, and then a layer of very thin and dark pencil strokes, and maybe another layer of an "average" color. Then comes another layer with the brighter edges, the ones toward the lights and, if needed, another layer with glowings drawn with an airbrush.
Obviously the layers' colors depend on the "average color" and lighting you wanna give the item. I'm really proud of the effect I managed to give to the lit-up grass. ^^
That drawing is made of, more or less, 90-100 layers. =p
No Gods but Yourself!! >.<
Moderator
As for your image, I think it looks pretty good. I think the inner wall looks a bit lifeless, I think just a suggestion of detail in some of the lighter bits would help a lot. Cool image though, there's some great detail on the guillotine, especially on the blade.
[Link to www.3dprevis.com]