I've been wanting to design a home interior in Max for some time.
I figure a couch is as good a place as any to start.
It's very basic right now, just tossing around a few ideas, the room will be built around the furniture as the ideas come.
Any suggestions on how to make the soft stuff look softer, other than materials.
I put an FDD box around the cushions, but I'm not feelin the love.
Anyway, I look forward to the crits and suggestions.
I think maybe the best bet for the cushions would be to model in some deformations (not quite arse prints but make it look like it's been sat in a lot.) You could probably do it by moving a few select vertices around with soft selection turned on. It's a good start though, the room is looking pretty good at this early stage. Another tiny crit would be the lamp. It's not that it looks bad, it's actually pretty good, it's just that it looks a bit old fashioned compared to the other furniture. Maybe go for something more stylish and funky. Like this one: [Link to www.3dprevis.com]
Thanks guys. Those lamps were a gift from my mother-in-law, soooooo.
But seriously, the lamps do look very sixty-ish. I am working on that
I'm working on a more funky stylish lamp, for now I'm just trying to figure out what I want and where I want it.
Is your stylish funky lamp V-Ray light material?
Chris
wow!!that's great dude!!nice work!!im new in vray but im working in a interior design company, I hope you don't mind if i suggest that you should put an organic painting or abstract art work for the wall!!and put some modern indoor wallsconce instead of lamp and replace the lamp with decorative display or a side table.thanks!!!!here is a sample of modern wallsconce [Link to i252.photobucket.com]
i wish i can do that too......
i need more practice....
I really like the idea of such a room, and the layout seems just fine so far.
What i do advise you, is when you are done moddeling and texturing, try to play around with lightning. Global illumination and Light cache will be totally revamping the scene and photorealisticly fix it up. You will be astounded.
See this tutorial, maybe it can help you with some settings
The new image is looking pretty good. I'd suggest going nuts with little models such as rugs, book cases, maybe a vase, really try and get a fair bit of detail in there. Also, maybe blur the bitmap on the tv a bit.[Link to www.3dprevis.com]
*UPDATE*
Thanks Y'all, I always TRY to get the basic modeling done before I apply materials and go crazy with lighting, but I can never finish modeling before I have to see how something is going to look with material and lighting. Any suggestions on how to manage this?
Steve, is that really a photo? I guess it's so out of the box that I just assumed it was something that crept out of your head. Do my lamps look ANY better? I do want to focus on some fine detail. In my update I have added some, but some things I have added add detail to the scene but aren't really detailed by themselves. If that makes sense.
AHZ, I have always been a fan of the sconce, I couldn't find a place for them in this room but they will be featured somewhere in my 3D house. Possibly in the Game Room/ Bar
I have added some paintings I think, although not abstract, fit nicely.
great scene little to crit, this scene calls for an IES photometric light on the downlights.
Other than that. model your own palm and ruffle up the carpets. a foreground element would complete the framing.
Yep, the carpet was bothering me too, I've worked on that since the last update.
Any suggestions for a foreground object? I've tried including part of the kitchen bar but I can't make it look right. Maybe someone could offer an example using simple objects
I've used photometric lights only a couple of times and Max crashed so I have avoided them since. What's the advantage?
Chris
If you use a photometric light and turn on web distribution you can load an IES file (some come with MAX in scene assets) IES files are basically a file that simulates the shape of the light source and therefore the shape of the light that comes from it. you will get nice patterns in the light hitting the wall. They are a bit tricky to set up, though. In the past Ive used exposure control to get the balance right. You could just use a projector instead I suppose.
for the foreground maybe try a vase or a chair or a phone table, something fairly simple and either blur it with lens blur in photoshop or try using some vray DOF. Vray DOF works really well and makes things look far more photographic, especially with vram cam aswell, you can get some nice subtle lens distortion.
*UPDATE*
In the fifth render I'm using light cache and DOF with a target camera. With light cache alone the render takes about 25 minutes. When I add DOF render time jumps to nearly 2 hours,... Why? I could deal with this if the effect was a little more impressive.
I think the bar would work nicely in the foreground if I could get a better DOF. Can anyone point to a good tutorial on DOF?
I worked on making the rug look less painted on but for some reason it looks even worse, go figure.
I'm going to try some IES lights, Do photometric lights conflict with other types of lights or anything?
The render looks really nice so far, wish my apartment was so chic.
Well, photometric lights will work with vray, but you may have to rethink your lighting a bit. You may have to relight the scene and adjust things like gamma in the vray color mapping rollout. And or use exposure control in your rendering >advanced lighting menu.
They are quite complex real world lights so you may need to re scale your scene for the values to work properly, I'm not that down with them myself, I just play with values and adjust things until it looks good.
As a side note: if you want to rescale your scene, create a dummy object and link all your objects to it then rescale the dummy.
DOF is a bit tricky, It works like a real camera. Larger apertures (smaller F-stop numbers) and closer focal distances produce a shallower depth of field. so unless you have set up your camera with the right focal distance you may have some trouble getting a good result. Try changing the aperture value and setting the subdivs very low for starters.
If you use a vray cam it has viewport feedback for values like f-stop and focal length.
What I had in my head was something like this regarding DOF blur and composition.
I wish my place was this TIDY, don't get me wrong my place is clean, I've got too much junk.
I see what you mean, your edit looks good. That's what I was trying to do with the bar area, but I just couldn't pull it off.
It's funny you mention scale, because I have a bad habit of "eyeballin" the size of objects relative to other objects, and most of the time I forget to consider the size of the very first object. I also realize scale effects various settings. It's one of many things I need to work on.
I guess what I mean to say is, I need to "Focus" on some other things I have problems with, and leave DOF for bigger better projects.
Chris
gr8 work cdballew.... the overall scene is very good. the lighting is also gr8 , especially the diffused reflection of lighting on the floor....awesome work man.. keep it up.
Moderator
[Link to www.3dprevis.com]