OK so I've got a few projects on the go at once for uni, at the moment. However, I've been putting this one off really..
Bascially I'm making a 3D Minotaur for my project, I'm not so bothered about advice on the modelling stage - although I know my work isnt amazing, its the boning and animating that I'm really dreading.
So far, I've got:
[Link to i43.tinypic.com] - A main head and torso. I know theyre not connected at the moment, I just hadnt got around to that yet.
[Link to i44.tinypic.com] - A leg, which I can duplicate to create both legs
[Link to i41.tinypic.com] - A hand and "arm" although I will improve the arm from a simple cylinder.
I have to put this all together and animate it, but so far I've never had much success with 3d animation. Modelling I don't mind, but I feel like I know nothing when it comes to this.
So, if you could provide me with answers to some questions, I'd really appreciate it.
1) Before I bone the character, should all of the body parts be connected into a single object in some way? Or can they stay seperate objects as long as they are positioned right?
2) If I animate the character as it is, can I change the eyes for more effective ones at a later time without causing too many problems?
Please understand I've got virtually no experience with boning or animating, so use small words please
My latest 3D project:
[Link to ja3dface.blogspot.com]
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