Critical Mass :: 3D Action Puzzle Game

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Forum Index - Animation - making objects appear?

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-tomr61
Junior Member
tomr61

3 years ago
For an assignment at uni we're animating a magician pulling a rabbit out of his hat. Whats the best way to have the rabbit hidden in the hat, then have it jump out when it needs to?

We were thinking of just making a duplicate scene, one containing the rabbit and one without, then in the video editing stages we could just cut to the one containing the rabbit when he actually comes out of the hat, if that makes sense to anyone?


+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Probably animate the objects visibility property.
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-Tyson
Senior Member
Tyson

3 years ago
You could do that or scale the rabbit down, or use a morph target. but like you say if its just going to happen in one shot you dont need the rabbit hidden in the hat the whole time. Usually the best thing to do is to work on a shot by shot basis, only animate what you need for that particular camera and only have what you need in the scene. sometimes its usefull to use xrefs for the environment so someone else can be working on that stuff and have it update into everyone elses animation scenes.

-jovanie_
Member
jovanie_

3 years ago
is the hat big enough to fit the rabbit?? If that so, I agree with tyson on scale the rabbit down to fit inside.. the start slowly pulling it back to its original size when your already trying to pull it out..
Started Max last September 2008

Jovanie_
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+Steve Martin
Moderator
Steve Martin

3 years ago
The squash scale tool would probably look good in a situation like this.
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Critical Mass :: 3D Action Puzzle Game

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