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Forum Index - General Chat - Max and Maya 2011

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-Tyson
Senior Member
Tyson

1 year ago
Speaking of software that comes out faster than you can keep up with. I just finally moved up from max 9 to 2009 which has this weird bug whenever you click on anything it snaps to a zoomed out perspective view, which is irritating. So I was preparing to maybe move to max 2010 but them WHAM its already 2011 damn this year went fast. or has autodesk been messing around with time travel and stolen their own technology from next year? hmmm, anyway, I just had a look and it does actually seem like this version of max is worth a look. a built in compositor and the long awaited node based material editor plus all the other modelling stuff I still havent used from the last release. Maya isnt such a big deal from where Im sitting, lots of higher end work flow enhancements and its now got max like envelopes in the skinning tool which I never really missed due to its great paint weights tool but would probably be usefull.

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+isaac
Moderator
isaac

1 year ago
Personally, Blender 2.5 is going to be the most exciting 3d app to come out next.
I'm also curious, with HTML 5, what new cloud computing web apps will come out that might be related to 3d production.

+Steve Martin
Moderator
Steve Martin

1 year ago
It's funny you should mention the pain weights tool, I've spoken to several maya users who hate it. Personally, coming from max, I reckon it's pretty good. The last max version I used was 2008, thought I did briefly muck around with the graphite modeling tool of 2010 which seemed pretty cool. I haven't used max for a while which breaks my heart. I really miss vray.
[Link to www.3dprevis.com]

+Steve Martin
Moderator
Steve Martin

1 year ago
And give me particle flow over expressions any day.
[Link to www.3dprevis.com]

-Tyson
Senior Member
Tyson

1 year ago
Yeah maya could really use a system like particle flow. Maya particles or at least the Nparticles are pretty cool for certain things but the two systems are just so different I just cant achieve some things without particle flow.

I'm a huge fan of mayas weighting tools, in fact the whole artisan being everywhere thing is just so good, max could be improved out of sight with a similar thing integrated into all its tools. I always found painting weights an excruciating pain but in maya its almost fun, (emphasis on the almost).

I like the idea of blender but frankly trying to keep up with max and maya is about as much as my brain can take.



+Jamie
Admin
Jamie

1 year ago
I am still using version 8. I may have to check out 2011. Thanks for the info smile.gif
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