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-Tyson
Senior Member

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This might be a long shot but does anyone happen to know how to do a double sided shader in maya that works in mental ray? I figured out how to make a double sided shader work in maya software but it uses a sampler info node with the flip normal switch linked to a blend colours node and mental ray doesnt support the switch, or something technical about not supporting doubsided normals. I can't believe something so simple and necessary doesnt have a work around, any ideas?

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