Critical Mass :: 3D Action Puzzle Game

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Forum Index - Miscellaneous - Mental Ray drives me crazy....

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-Spike Spiegel
Junior Member
Spike Spiegel

3 years ago
It seems I cant post any screenshot, now, so I will try explaining the scene how it should look like and how it doesnt look like at all.... =p
A room; inside the room a table; on the table an oil lamp (old westerns kind); a camera: it looks at the table from a certain angle so that both the lamp and a door with a "hole" on it are in the field of view; from outside the door a free light; the free light has a volume light enviromental modifier on so the light through the crossed hole in the door casts a "noisy solid" light beam.....
Clear so far....?
.....in the same field of view you can see the "moon light beam" drawing the door hole bars' shadow on the floor.
Everything's alright, so far....the scene is ok. Now the problems... =p
1) using ray traced maps the light drawing on the floor is ok, but the volume light is a series of fog "dishes"
2) using mental ray shadow maps the fog looks realistic, but the light on the floor is...."squarey", even improving the floor shape segments
I've tried to turn the "foggy light" off but the squarey light on the floor persists...
With the mental ray shadow maps on, a singular black line appears on the boundary between the shadow and the light casted on the door hole depth....it's not a shadow nor a poly problem....nor a texture defect, since it appears even when the object is not textured at all...

Ask if you're not sure with some scene elements and tell me if you find I'm using the wrong tools....thank you =)


Not less important, but minor defect is that I've created a poligonal flame, a "pinched sphere" on the wick as subsitute of a light glow that I cant use cause it seems the glow cant be rendered from inside the lamp glass; the glass has been made by lathing a double sided section (closed spline) and applying a mental ray glass material.

Walking Teapot

-Tyson
Senior Member
Tyson

3 years ago
well, thats a very complex sounding problem that is impossible to grasp without some images to describe it. Mental ray rendering issues are similar to quantum theory in most peoples minds at the best of times so,


-Spike Spiegel
Junior Member
Spike Spiegel

3 years ago
btw....do you think VRay is better than MR for anything? You know, lighting, materials, indoor&outdoor scenes....
Walking Teapot

+Steve Martin
Moderator
Steve Martin

3 years ago
I, and many on this forum think Vray is the best thing since sliced bread. However, I personally don't know mentalray that well so I may no tbe doing it justice.
[Link to www.3dprevis.com]

-Spike Spiegel
Junior Member
Spike Spiegel

3 years ago
I've uploaded three rendered views with different light and environment set-up, just move under "pics" and then the "My 3D Hobby" album

[Link to www.myspace.com]
Walking Teapot

+Steve Martin
Moderator
Steve Martin

3 years ago
Just click the image button under your avatar to upload images. That might give us a better idea of what problems you're having.
[Link to www.3dprevis.com]

-Spike Spiegel
Junior Member
Spike Spiegel

3 years ago
ehr....WHAT "image button under my avatar"? =O
Walking Teapot

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
He's talking about adding images on your posts. Take a look in the FAQ if you dont understand.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

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Critical Mass :: 3D Action Puzzle Game

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