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-waveform
Junior Member

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Hello
I was wondering if this if normal behavior. This question is specific to the materials in the "mental ray library", but does not effect standard predefined materials.
In 3dsmax 2011, I notice in all the instructional videos I've seen, when applying a mental ray materiel found in the predefined library, the textures in the video seem to have proper mapping when applied to a simple object ...which they should as primitives have default mapping. Like when you drop a material onto a simple "plain", or "sphere".
For some reason however, the mental ray materials come out way over sized and blurry when I first apply them.
Now if I drop a UVW in the stack and set the "tiling" to 100 for U V W, the size of the texture displays how they should in regards to size. I've never seen this behavior where you have to set the tiling to 100 just to get a reasonable material size. Usually the tiling defaults to 1.0, and on occasions there are times when you have to set it up or down a few.
But I have to set tilting to 100 just to get a 256x256, material to texture properly, is this by design.
This is not an issue with the default 3dsmax materials. I thought maybe it was because the "mental ray library materials" used very large textures that was causing this, but when I view the textures, they are only like 256, or 512 at most.
It works fine if I use 100 for tiling in the UVW modifier as a "starting size", but why do all the other materials default to 1.0 tiling?
Thank you.
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