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Forum Index - Miscellaneous - Merging two triangles into a square ?

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-Atomic
Junior Member
Atomic

3 years ago
Hey guy and gals,

I need abit of help with a model of a willy's jeep i'm creating for a game i mod for. The only problem is, all my polys are triangles and not quads which would help me keep my poly count low. Is there a way to merge / convert the triangles into quads ?

I'm about to start uvmapping my model so would be better if they were quads before i export it into the game editor.

Thanks in advance

Marcus


-Tyson
Senior Member
Tyson

3 years ago
I don't think it would actually help in the end because under the hood you are always dealing with triangles. I think when you import a quad model into the engine it will read it as triangles, two per quad, and in some engines error until you import a tri mesh. What engine is it?


+isaac
Moderator
isaac

3 years ago
If you need quads then you can export mesh with that particular setting.
Look in to LOD if you're having memory issues.

-Atomic
Junior Member
Atomic

3 years ago
The engine i'm using is oxygen 2. It's for a game called Armed assault. When i export as a obj it gives me the option to export as quads and i do think that it converts the ones it can to quads, but i just wanted to know if i could do the rest myself and change parts as some triangles it does touch. Thought there might be a pluggin or script or a tool to just click on two triangles and bang it converts them into a quad ... but doesnt look like there is one lol.

Thanks for the replys

Marcus

+isaac
Moderator
isaac

3 years ago
Some of your wording is throwing me off. Is this what you're asking?
{
"The engine i'm using is oxygen 2 for a game called Armed assault."
Using max, I export my model, as an obj file. The obj export menu, "gives me the option to export as quads". Though "I do think that it converts" a percentage of the mesh to quads, I would like a fast method to turn any 3 sided face into a 4 sided one. Searching online, I haven't found anything like this.
}

+Steve Martin
Moderator
Steve Martin

3 years ago
That's how I understood it.
[Link to www.3dprevis.com]

-Tyson
Senior Member
Tyson

3 years ago
I'm pretty sure theres no plugin that does that, that would be nice for subdiv modelling (turbosmooth is technically converting it all into quads which is why you get artifacts from n-gons and tris in the mesh) but as I said having a quad model won't reduce the amount of triangles. editable poly can be misleading because it doesnt count the triagles, and your count will be doubled in the engine, you can convert to editable mesh for a clearer view of whats happening with the triagulation.

-Tyson
Senior Member
Tyson

3 years ago
And you can always choose the middle edge between two triangles and hit backspace to make it a quad.

+isaac
Moderator
isaac

3 years ago
I feel like we're not getting the whole story here. -Atomic, would you rewrite your question?

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