Hi guys
I'm trying to find out if it's possible to turn a mesh smooth model into the actual full polygon elements. Let me explain with screenshots:
Here is the model without meshsmooth (uncompleted still):
[img]
[Link to img204.imageshack.us][/img]
Here is the model with a meshsmooth of 3 interations. As you can see, does wonders to save time making complex curved objects:
[img]
[Link to img162.imageshack.us][/img]
Lastly, this is a screenshot with the object selected under editable poly -> Elements :
[img]
[Link to img528.imageshack.us][/img]
This is how the object becomes smoother, by replicating many more polygons than actually made by myself to create a smoothed surface.
But this isn't good enough for me, i would like to have the entire object made of as many physical polygons as the last screenshot. So i can move each of those polygon elements individually. The reason is that i can't port this to Lock On as mesh smooth isn't portable, instead the game would generate the first screenie.
So does anyone have a solution to make it physicall as many polygons as the last screenie? Thanks in advance
Oh and lastly, the model was made with a mirror through the vertical center, anyone know how to make the mirrored image and the actual object become one object (you know, so i can texture it and stuff without it mirroing). Thanks
Junior Member