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Forum Index - Miscellaneous - Mesh splice/split/detach into multiple objects

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-cosborn
Junior Member
cosborn

4 years ago
Hello,

I've been searching the net up and down, and the 3D Studio Max help documents, and have been unable to find a solution to what I'm attempting to do.

I'm creating a "large" mass of terrain using height mapping through the displace modifier, and blend textures based on height as well. I want to split this terrain up into a "grid" of seperate objects, however I have not found any tools that allow me to do multiple splits/cuts/detachments all at once. It will take me far too long to select each individual section and detach it to a seperate object one by one, especially considering I will want to make changes to the terrain later down the road after I've "walked around" the terrain in game and would rather make these changes to the undivided copy of the mesh, then reapply the grid divide again after I'm done and import the objects back into my map format for the game.

If I absolutely have to, I suppose I will write an editor for my game that takes the giant map and splits it up for me... but if there's an easy 3DMax built in way, or script already out there, that does this it would be saving me a lot of time.

Maybe there's a better way to go about creating the terrain that someone has encountered before as well, and I'm just looking at this the wrong way. Any help would be appreciated.

Thank you.

--Clay



+Steve Martin
Moderator
Steve Martin

4 years ago
[Link to www.scriptspot.com]

This script detaches by material ID, not really sure if that would be any easier though. I can't think of a quick method, maybe you should write your own script or editor as you say, then you can keep using it down the track.
[Link to www.3dprevis.com]

-cosborn
Junior Member
cosborn

4 years ago
I think that I've found a solution. It doesn't involve splitting up the terrain afterwards, but rather making sure it's split up ahead of time.

I recreated a single small plane the size of one of the sections I wanted to split the entire terrain into. Then cloned the plane out into a grid the size of my original terrain's plane. Grouped all of these objects together as one, then saved this as a seperate project for future terrain creation.

Starting from my template project I did everything I had done before with the displacement modifiers and blend textures. At this point I could ungroup the objects and do whatever I wanted with them individually, or even mess with the height mapping or blend textures and refresh them on the entire group.

+Steve Martin
Moderator
Steve Martin

4 years ago
Well done. I'll add it to the solved pile.
[Link to www.3dprevis.com]

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