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Forum Index - Miscellaneous - Meshflow With Holes And Circles! How?!

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-Tozzy
Member
Tozzy

4 years ago
Hi there!

I'm new here, just wondered if anyone could give me some advice on something that has been annoying me for the past few days:

[Link to www.fileden.com]

I was just wondering if the meshflow/ topology is correct? It's just the corners that don't look correct to me, but I can't think of any other way of constructing them. They were fine before they were chamfered because there were only 4 corners, but now there are 8. I did plan on using meshsmooth in the final product and the poly flow must be good.

Or do you reckon it might just be a better idea to remove all of the edges and use a smooth modifier instead (will save on polies too) or won't the effect be as good?

Please advise!

Thanks!


+Steve Martin
Moderator
Steve Martin

4 years ago
Can you post an image with the meshsmooth modifier applied? If you don't think the corners look right go back to an earlier save with the four edges if you can. Then hit the extrude button and set the extrusion height to 0 and the base width to what ever suits it. This should have the same effect as chamfering without altering the shape of the mesh.
[Link to www.3dprevis.com]

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
nice trick!
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--Matt

-Scott
Member
Scott

4 years ago
Yer if you do the extrude and then try a mesh smooth it should work nice one steve martin
One life Live it
[Link to www.scotts-designs.co.uk]

-Tozzy
Member
Tozzy

4 years ago
Here is a picture of the render and wire:

[Link to www.fileden.com]

[Link to www.fileden.com]

Bear in mind, when I say corners, I mean what makes the actual hole rounder and not square. As you can see I have chamfered this hole 2 times, around the perimeter of the hole and the corners.

Everything seems fine so I assume the most important thing to look at is the final render and not the mesh? I always try and save polies where possible, but I had to have a lot of edges for these chamfered corners due to the meshsmooth modifier.

Do you think that 'mesh smooth' will make my models look more realistic or as my model consists mainly of flat polies (it's a laptop I'm making), would it be more ideal to just use a 'smooth modifier' and only smoothen the parts that need it? I don't see the point of adding extra edges to flat areas if it won't benefit from them in the final render.

[Link to www.fileden.com]

Here, if I wanted to use meshsmooth, how could I use it without the mesh messing up? I can't see how the meshflow could remain adequate with all these vertices going off all over the place! If someone could mark in the edges in paint over my picture and post it back up, that would be great. Places like in the 'x' area as shown in the picture is what I'm talking about where problematic areas are concerned where there are no edges to continue the mesh flow.

Sorry for the complicated questions guys, but I'm behind with my work because of these problems frown.gif.

+Jamie
Admin
Jamie

4 years ago
Are you use booleans to cut these shapes??
Please support us and post a [Link to www.digitalartsfront.com] on your website.


-Tozzy
Member
Tozzy

4 years ago
Yup, boolean rules! I know a lot of people advise not to use them, but it's the only way I can think of to get those really complex outlines.

+VarnishedOtter
Admin
VarnishedOtter

4 years ago
I wrote a short tute on smoothing for someone else in this thread

[Link to www.3dsmaxforum.com]

about 3/4 the way down, look for the green cubes.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+Steve Martin
Moderator
Steve Martin

4 years ago
Yeh, booleans and meshsmooth don't go hand in hand, it takes a lot of cleaning up to get everything to act the way it should.
[Link to www.3dprevis.com]

-Tozzy
Member
Tozzy

4 years ago
+VarnishedOtter:

I think it's probably easier to just make a chamfer box from the 'extended primitives' menu.

+Steve Martin:

A lot of the modelling process consists of cleaning up whether boolean is used or not. It's a slow and boring process, but has to be done. You're right about booleans and meshsmooth not going hand in hand, but what about 'smooth'?

The following image shows an example of boolean. Meshsmooth can't be applied, but then again, do I need it? Nope smile.gif. Make all the chamfers you need and the use of meshsmooth is not needed. Sorry for bad jpg quality.


+Steve Martin
Moderator
Steve Martin

4 years ago
True, I guess the final product will speak for itself. If it looks good it doesn't matter if it's got 1000 polys or 100,000 polys. Just go with what looks best.
[Link to www.3dprevis.com]

-Tozzy
Member
Tozzy

4 years ago
"If you don't think the corners look right go back to an earlier save with the four edges if you can. Then hit the extrude button and set the extrusion height to 0 and the base width to what ever suits it. This should have the same effect as chamfering without altering the shape of the mesh."

Just wanted to say thanks for this info! Been using this for the past few days and works a treat. Better than using the chamfer tool with messes up the surrounding edges. This gives the same result without all the hassle smile.gif.

+Steve Martin
Moderator
Steve Martin

4 years ago
Glad to help smile.gif I remember having that problem when I was new to 3d. In fact, I didn't even know about chamfering. Yeah, some of my turbosmoothed models didn't look too flash. wink.gif
[Link to www.3dprevis.com]

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