-RobSoulByte
Junior Member

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Game Engine Used -
Torque Game engine
Torque Game Engine Advanced
Titas TGE
Zen Indie Engine
Added Tools: Undisclosed
SoulByteGames was introduced in 2006 by Robert Sutton and Jordan Adamson. SoulByte which is the title of the game has been thought out throughout this time in contrast to what we feel is correct for gamers needs as we are gamers ourselfs. Jordan Adamson had quit the team back in 2007 which we lost out main artist and the company then hit a down fall in creating this game mainly because I was in Iraq. Currently, I have restarted SoulByteGames alone along with my co-producer Ramazan. We have recruited a couple artists already which deal in Concept art and Modeling, and a town designer. So needless to say we are a very small in the community for making an mmorpg, pelase dont let that fool you. Our team is probably one of the fastest developing team for the startup of a game and its concepts that I ahve ever seen to be honest. Currently the details of the game are not to be released in detail but I shall do my best to give an overview.
I HAVE BROKE ALL THE RULES ! You see in game design I figured, ok now I could make a game "I" think would be awesome... but lets just get away form that because this game is not about me though idea of style was there along with alot But, you see.... this game is for gamers made by gamers so even though I have alot of knowledge of what I think I would want in there, everyone has ideas. So, IVE BROKE THE RULES. How you may ask? Because my dev team has put their own ideas of what they want to see in a game right to me and usually gets accepted in the development ! Which means, not only one person makes the game... but the whole dev team ! Though implementation does get approved by me and my co-lead Ramazan. We are a community wanting to build together a fantastic game. Why not start small for your first game? Because if were going to use our time to build a crappy game, we might as well spend it making a great game if even 10% can be done in the timeframe. WEe will learn on the way what we dont know, plain and simple. We love games ! and no matter what... no matter what... Before you even talk to me I want you to know something... if we produce 0 income... we are still going to give the highest amount of customer support to our players ! Though we dont expect that to be the case with money issues
So here what you need to know:
We are in working progress of an mmorpg
We have great team members, some newbies some advanced.
We have development tools for keeping track of development and databases.
You must have MSN and use it daily or try to.
Be prepared for work, and have fun.
More info:
We are offering the customer new pvp system
New quests and play style never yet done to my knowledge in an mmorpg... do we know how to do it all yet? Nope, but learning is half the fun, so you dont have to be a genious in every aspect to join up.
We are offering over 6 different mount styles in game
over more types of "styles to play" than offered by most ( not characters, but styles )
We will be using T3D about one year after offical release.
WE are VERY active on our development forums.
Positions Opened:
2 3d Artist - Modeler (3ds max modeler)
1 Concept artist
1 GUI Artist
To get ahold of me, please add me to msn, SoulByteGames@live.com
Website will be public within 2 weeks.
This is not a paid position but yet being apart of a team at the moment - on game release, income will be introduced.
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