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-Czharina
Member
Czharina

3 years ago
After introducing myself here: [Link to www.3dsmaxforum.com] I got the good suggestion to post a thread with a detailed description of what I want to render. Well, I've drawn it!

(can someone tell me how to post an image directly into the thread, instead of as a link?)

[Link to img241.imageshack.us]

So there are these 2 men shaking hands over my rendered board. The board and table etc isn't finished yet, so I'm looking for tips and inspiration with:

- material for table
- shaping a goodlooking room: walls, ceiling (spelling? tongue.gif), floor
- stairway
- vases, lamps, glass, etc

I appreciate any input I can get on this! This program is new to me, and reading the Help File takes a long time. Maybe you will guide me in the right direction? smile.gif

Thanks!

Beginners mind.

Carina Jørgensen - [Link to www.carlinart.net]

-dragonfly
Member
dragonfly

3 years ago
!!Hello Czharina¡¡¡¡
i think would be a nice interior scene, is very vicious, and i am sure you can make it. Maybe you should exclude the two men, because the human figure is very difficult to archieve and if they doesn´t look too realistic the cuallity of your entire image, will reduce.
So i recommend you to focus in the interior, you know the pots, the table, the walls etc.....
but, if you are going to paint the characters......well, after seeing your webpage i don´t think you have any problems
Do you have any rendering engine?

P.D:to post an image directly into the tread, write it and click submit, after you do that, it will apear with three options bellow, one of these says "image", click on it and then browse the image you want
Everything has some beauty but not everyone is able to see it (Confucius)

+isaac
Moderator
isaac

3 years ago
After reading your online diary i think you might be able to produce this shot, "machine".
What Czharina the robot needs to install to her brain:

Basics of modeling shapes:
[Link to www.3dtotal.com]

Here's a head tutorial:
[Link to www.3dtotal.com]

UVW Unwrapping:
[Link to www.3dtotal.com]

Low poly character modeling:
[Link to www.3dtotal.com]

I think after you do all of these, that scene should be within your reach.

arigato mr roboto...







-dragonfly
Member
dragonfly

3 years ago
plus the excelent tutorials that our friend isaacg has posted, in youtube there are a series of rendering tutorials with Vray, there are six parts, if you don´t have Vray, you can download the demo version here:
[Link to www.vray.us]
and the tutorials are over here:
[Link to O8&feature=related">http:]
[Link to es.youtube.com]
[Link to es.youtube.com]
[Link to es.youtube.com]
[Link to es.youtube.com]
[Link to es.youtube.com]

ha ha, i think you have a long work to do lol, anyway, every doubt you have let us know, we allways be there to help you chessgirl.
Everything has some beauty but not everyone is able to see it (Confucius)

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Just to clarify are you talking of modeling the scene and environment in 3ds max and then painting the people over the top?
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-musashiroth
Member
musashiroth

3 years ago
Doing this every day.. I would say that, putting in 2D people into a 3D scene, saves you a whoooole lot of time. The only thing that you would have to do is to start step by step and learning bit by bit, I would first start by learning how to draw the floor and the walls, followed by the window, and then the stairs (lucky for you that max already has a pre-stairs button that creates the stairs to your specifications) And slowly but surely you'll start to decorate the scene to your liking, Materials (i suggest vray) come later (this is what gives texture and colour to your objects in the scene), and lights + rendering come last.

Start a Post with the modeling of the room just a plane room and see what your feedback is. Ask questions and see what you can do bit by bit, tackle everything you wanna do, and when you get stuck, ask! grin.gif

You'll get it done in no time, you'll see!
MuS@shiROth


-Tyson
Senior Member
Tyson

3 years ago
OK heres a quick scene I made that shows one way of building lighting and texturing such a room (with texture maps). Feel free to use it how you want, I've found analysing someone elses scene was a great way to pick up using max, not that this scene is all that great but it should explain a few things. (make sure the maps are in the same folder as the scene and they will all be applied correctly) hope it is usefull.

[Link to rapidshare.com]

-Czharina
Member
Czharina

3 years ago
Wow, thanks alot guys!

Varnished: Everything organic in the picture will be drawn in Photoshop; the people and plant details. I could probably draw the whole thing 2d as I usually do, but that'd be no fun and I'd learn nothing, so I'm gonna try to make as much as it as I can into 3d and then fix the flaws in Photoshop in a few weeks.

Isaacg: thanks for the tuturials, I'll have a look at them!

Dragonfly: I've tried downloading and installing v-ray, but it had errors in the installation, probably because I chose the wrong destination folders. I was asked to specify the location of my 3dmax folder which I did, but then also the location of the plugin, so I chose a folder called plugin in 3dmax, but maybe this was wrong?

Musashiroth: Thanks for the overview, I'll do as you suggest and shape the objects etc first and worry about good materials later. I'll stick with this thread though, and post my progress here.

I'm gonna go into a cave now and see how far I can get on my own, then post my questions here as they pop up.

Tyson: that scene will be hugely helpful! I can use it however I want? Awesome, I'll use some tricks from it then, though I'll try to model everything myself. Actually, my comp is a bit too slow to view the scene evenly, but I'm gonna buy some more RAM this week anyway, that should help.

smile.gif

Beginners mind.

Carina Jørgensen - [Link to www.carlinart.net]

-dragonfly
Member
dragonfly

3 years ago
i´ll send an e-mail to your webpage with the instructons for installing.
Everything has some beauty but not everyone is able to see it (Confucius)

-Czharina
Member
Czharina

3 years ago
Hi guys, a quick question

On this image:

[Link to img185.imageshack.us]

Does anyone know why the perspective on the table and chess board isn't right? Both are supposed to narrow down the further into the room it stretches, but instead it widens. Anyone know how to fix that, apart from messing with the polygons?


Beginners mind.

Carina Jørgensen - [Link to www.carlinart.net]

+isaac
Moderator
isaac

3 years ago
Click a viewport and press "p". Then press "f9" (to render).

If that doesn't work press "f10" (render dialog) and at the bottom adjust your "Production" mode render setting under "viewport" to "perspective."

-Czharina
Member
Czharina

3 years ago
Holy crap, that worked miracles, thanks. grin.gif
Beginners mind.

Carina Jørgensen - [Link to www.carlinart.net]

-Czharina
Member
Czharina

3 years ago
That definitely improved things:

[Link to img249.imageshack.us]

I have 2 more q's:

Tyson: your scene has been immensely helpful. How were the plants and chairs made? They are very detailed, so it seems like modelling them from a box might be out of the question. Are they custom items or made individually?

What code do I need to write to insert the image directly into the thread instead of linking? I've tried all the code variations I know.
Beginners mind.

Carina Jørgensen - [Link to www.carlinart.net]

+Steve Martin
Moderator
Steve Martin

3 years ago
It's probably a good idea to use a combination of modelling methods to produce your desired result. Eg, you could models the seat using a box but the lathe modifer can produce quite good results for the legs. The images below give a bit of an idea how to use it. Or you could start with a cylinder and extrude and bevel until it looks good. It's really up to what you're comfortable with to come up with the best results. As Issac said, you can make anything from a box.

Image 1: Start with a spline that will depict the profile of your object
Image 2: Add lathe modifier. You may want to muck around with the axis of the modifier by clicking the plus sign between the light bulb and the "lathe" and selecting axis. Then move it around until it looks tops.

[Link to www.3dprevis.com]

+isaac
Moderator
isaac

3 years ago
look for "REPLY|EDIT|IMAGE" click image...

You can make anything form a box.
Absorb:
[Link to www.youtube.com]

-Tyson
Senior Member
Tyson

3 years ago
Yeah I approach it by using a whole lot of different methods but usually just start with the primitive closest to the shape I'm making and use alot of edge extrude. which is where you select edges or a border in editable poly hold shift and move the selection to create more polygons. Then you can scale selections and maybe use parametric deformers like bend or twist modifiers to get the desired effect. Ive been meaning to do a simple intro to modelling tutorial video and one about texturing too but haven't had time recently, I'll get to it soon smile.gif

Gustaves method is perfect for things like vases and chair legs etc.. For the plants they are from a tree plugin called treestorm but you could build plants like it in many different ways, plants are tricky to get looking really good though. I usually approach it by building one leaf or branch flat out then add a few modifiers to bend it in a natural way on a few axis. then make copies and arrange them manually changing the bend modifiers a bit for each. sometimes it can be good to use shortcuts like a scatter compound object. I have no issue using a few plugin based trees here and there for work related stuff but I guess if its the focus of the image its good to model it all yourself.

Incidently if you want to lock off your viewpoint in a perspective view (P) press ctrl + c
to create a camera from the view (C to go back to camera view once its created). then you can select the camera and change the focal length, animate the camera etc...etc...



-Carlina
Junior Member
Carlina

3 years ago
Hi again guys, my previous account has gone inactive or something so I had to register again to tell you: I've finished the artwork!!

[Link to www.carlinart.net]

Thanks alot for your help for the Max part. grin.gif

+Steve Martin
Moderator
Steve Martin

3 years ago
It looks good, I like what you've done with the photo to give it that painted look and I like the composition. I think with a bit of time and effort you could improve your 3d skills to closer match your awesome skills in other mediums. If you want to go down that path, you know where to get help smile.gif.

And thanks for the link!
[Link to www.3dprevis.com]

-Tyson
Senior Member
Tyson

3 years ago
yeah great composition, congrats on your first 3d commission. hope to see you back here with some new 3d projects down the line.

-Carlina
Junior Member
Carlina

3 years ago
I am indeed very happy about the composition of the drawing, it was KILLING me for months because I couldn't figure out how to balance out the picture since one man is much taller and further in the foreground than the other. I considered rotating the picture slightly to even out this difference, but concluded that that'd be removing characteristics about the men I'm drawing (their height), and that I couldn't justify it just to be able to make a traditional composition. Eventually I just got over myself and started drawing in photoshop, while having the scene open in Max, to see what would work well. Then I got creative and rotated the walls, deleted the ceiling, and got this triangle-ish composition which I instantly liked. Problem solved!

Thanks for the support, you guys rock!

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