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Forum Index - Modeling - Modelling an F-22

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-JackTheFunk
Member
JackTheFunk

3 years ago
Ok I want to go about modelling an F-22 fighter jet. Now this'll be the most complicated model i'll have made, and i've got my reference files n all, but i've no idea how to start modelling the thing. Ive tried box modelling and i hit dead ends and i'm not sure how to approach it. Any pointers?

reference images
[Link to www.the-blueprints.com]

Photo
[Link to www.wallpapergate.com]


-Altopais
Member
Altopais

3 years ago
i'm guessing you know how to set up the planes and apply the image to them,
I would probably start with a box and make my way from nose of the plane to the rear end, modeling only the body,low detail and just block it out.
Later extrude the wings and tail (if that's the name for that thingy on the rear end of the plane) and slowly add in more and more details.
Try to shape the hull with as less segments as you can, and and later on add more to define the shape a bit more.
As the plane is more-less rounded and smooth, i believe turbo smooth or mesh smooth would improve it a lot after you finish it
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-JackTheFunk
Member
JackTheFunk

3 years ago
Yeah i've set up the reference planes just fine. I know once i get started and make even a little decent progress my enthusiasm'll kick in. Its just finding a starting point that'll pan out in the long run.

+Steve Martin
Moderator
Steve Martin

3 years ago
Altopais method is probably the best. Just aim to get the body correct with minimal polygons and then refine it from there.
[Link to www.3dprevis.com]

-JackTheFunk
Member
JackTheFunk

3 years ago


Heres what i got, made one half and applied symmetry. Had to make the nose separately and use bridge to connect it. Did learn a lot of the modelling tools in the process.

Where to I go from here to refine the model and what tools etc. cheers guys.

-Altopais
Member
Altopais

3 years ago
looking good, you still need some work on the rear end of the plane. And for detailing, go crazy with the cut tool, probably start with the cockpit, make a cut for the that thingy that opens up, also don't go in to many details, try to work in layers (haha) what do i mean by that, well, first thing is blocking out the form, second, refining the shape than adding rough detailing and then fine detailing and repairing, that's my workflow at least, so one step at the time, and you'll have a great looking model in no time, also don't be scared to experiment, that's probably the best way to learn.

Edit: You got me inspired, i couldn't make up my mind on what to work on next so reading and writing here made me decide to make a aircraft, they are always a lot of fun to work :d whee grin.gif
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

+Steve Martin
Moderator
Steve Martin

3 years ago
And when you're experimenting, don't forget to save incrementally!
[Link to www.3dprevis.com]

-cdballew
Moderator
cdballew

3 years ago
I wanna build a plane too! Sweet inspiration! dance.gif
Chris

-JackTheFunk
Member
JackTheFunk

3 years ago
I've refined it a fair bit, its not superdetailed, i just smoothed the whole thing somewhat. I've started to make a texture map for it now, as I havent tried that before and I thought this would be a good model to learn on. Its a slow process but i'm getting there, i've got the basic detail for the top side of the plane, once again not super detailed, but you got to start somewhere. I'll have some piccies up soon hopefully. nod.gif

-cdballew
Moderator
cdballew

3 years ago
I'm looking forward to seeing this come together, looks like you've got a good foundation.
Chris

-Yuyuyami
Junior Member
Yuyuyami

3 years ago
Nice. I want to see what it looks like Turbo Smoothed.

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