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-JackTheFunk
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Ok I want to go about modelling an F-22 fighter jet. Now this'll be the most complicated model i'll have made, and i've got my reference files n all, but i've no idea how to start modelling the thing. Ive tried box modelling and i hit dead ends and i'm not sure how to approach it. Any pointers?
reference images
[Link to www.the-blueprints.com]
Photo
[Link to www.wallpapergate.com]
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I would probably start with a box and make my way from nose of the plane to the rear end, modeling only the body,low detail and just block it out.
Later extrude the wings and tail (if that's the name for that thingy on the rear end of the plane) and slowly add in more and more details.
Try to shape the hull with as less segments as you can, and and later on add more to define the shape a bit more.
As the plane is more-less rounded and smooth, i believe turbo smooth or mesh smooth would improve it a lot after you finish it
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