Critical Mass :: 3D Action Puzzle Game

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Forum Index - Modeling - Modelling Help

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-hodge
Junior Member
hodge

2 years ago
I'd like to model something using 3ds Max 9 with the fluidity of the beams in this photo: [Link to coolboom.net]

Any ideas anyone?

Thanks in advance


+VarnishedOtter
Admin
VarnishedOtter

2 years ago
I would probably spline model them, add rectangular render thickness, convert to ediably poly, tweak it a bit, then turbosmooth.
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+Steve Martin
Moderator
Steve Martin

2 years ago
There are a few ways you could do it, with splines and varnished otter has mentioned or you could do it with basic poly modeling. Whatever method you use, the key will be the smoothing and making sure that you edge flow is nice and clean so that there are no lumps and bumps.
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-Altopais
Member
Altopais

2 years ago
As mentioned, you'll have to look on your edge flow, avoiding triangulation and so on, as it's obvious you'll have to add a mesh smooth or turbosmooth modifier on top of your stack. Also i have to agree with VarnishedOtter, splines will probably be the easiest way, just create the basic shape, convert it to editable poly and tweak it as you see fit, drop a turbosmooth or meshsmooth modifier on top.
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Critical Mass :: 3D Action Puzzle Game

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