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-RoadToDawn
Member

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Basically I'm trying to create the illusion of nighttime in an exterior scene I am creating. To do so at the moment, I simply have a single omni light which ive played around with until it creates a fairly dim light.
This is the effect it is giving me:
[Link to i43.tinypic.com]
Is there a better way to do this? I often find when I try to do lighting I'll make some areas look right, but then other areas will be overly bright or too shadowed. I want to be able to see my textures, but still give the effect of moonlight at night.
Thanks
My latest 3D project:
[Link to ja3dface.blogspot.com]
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Senior Member
that will give you quite detailed shadow maps but blur them out quite a bit too. That way you have a directional light for the key "moon" light, directional lights are good for the moon or the sun because the rays are parallel simulating a very distant source. then the skylight with take care of any bounced light from the environment. Thats just one approach maybe it will work well. its a pretty simple way to get GI happening without moving to mental ray or vray.