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+Steve Martin
Moderator
Steve Martin

3 years ago
So I've been mucking around with materials and lighting in Maya, as I was starting to get bogged down with modelling. Anyone know anything about final gather in Mental Ray? Like reducing blotchiness? I swear I've mucked around with all the settings but I can't quite get rid of it.
Cheers...


[Link to www.3dprevis.com]

+isaac
Moderator
isaac

3 years ago
Is it reflecting against it's self? That would cause parts to go black.

first sphere: 1 shell modifier added.
second sphere: 2 shell modifiers added.
third sphere: 3 shell modifiers added. [this is what i think is happening to the mesh in the bottom of your cup, maybe only with out using the shell modifier]


+Steve Martin
Moderator
Steve Martin

3 years ago
Thanks, but don't worry about the glass, my complaint is with the blotchiness on the walls and floor. It should be nice and clean.
[Link to www.3dprevis.com]

+isaac
Moderator
isaac

3 years ago
ha! Sorry. Under final gather, "Turn Rays per FG point" up. my understanding is"Interpolate over num. FG points" shrinks the size of the area of the "FG point."

+Steve Martin
Moderator
Steve Martin

3 years ago
Cheers. I shall try that.
[Link to www.3dprevis.com]

+Steve Martin
Moderator
Steve Martin

3 years ago
Thought I'd post a little update. The final gather problem is fixed, thanks Issac, overall it's not looking too bad. I think maybe I need to turn up the AA, as some of the liquid looks a bit jagged. Strange that the rest of it looks fairly smooth. I think Mental Ray might be a bit slower than Vray, would anyone agree? I know it's hard to compare but I just feel that this render took significantly longer than I would have expected.
[Link to www.3dprevis.com]

+isaac
Moderator
isaac

3 years ago
I don't know. i've never used v ray before.

+Steve Martin
Moderator
Steve Martin

3 years ago
I really am quite stupid aren't I? I meant to post an image with that last message.

[Link to www.3dprevis.com]

-Tyson
Senior Member
Tyson

3 years ago
looking like your making progress with Maya. I don't like mental ray at all and even less in Maya. grab the vray for maya demo and see if you can get it to fly. Its quite different.

+Steve Martin
Moderator
Steve Martin

3 years ago
Yeh, I dunno. Maya's kind of sucking all the fun out of 3D for me at the moment. I'm not sure how much more I can take. I was watching a video tute on particles in Maya and it started out ok, but then he started using scripts and all kinds of complicated stuff for what was a fairly simple animation and my head spontaniously combusted. I'm wondering if you need to be an awesome scripter or a mathamatician to use it to it's full extent.
[Link to www.3dprevis.com]

+isaac
Moderator
isaac

3 years ago
Tyson makes 30 dollars each time he refers someone to vray tongue.gif

-Tyson
Senior Member
Tyson

3 years ago
How did you know that!!

+isaac
Moderator
isaac

3 years ago
I get paid 35

+Steve Martin
Moderator
Steve Martin

3 years ago
Man, Tyson, you must be loaded. I must come and stay with you sometime in your harbour front mansion.
[Link to www.3dprevis.com]

-Tyson
Senior Member
Tyson

3 years ago
yeah, well its not just me right?. Its like preaching to the converted on this forum.

+Steve Martin
Moderator
Steve Martin

3 years ago
Yeh, Vray is quite popular here.
[Link to www.3dprevis.com]

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Critical Mass :: 3D Action Puzzle Game

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