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+VarnishedOtter
Admin

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Does anyone have any ideas how to go about this? I'm not sure max can even do this.
What I want to do is UV map an object and apply a texture, then apply another texture over the top with a different set of UV's.
For example, have a base concrete texture that tiles, but then add crack maps and dirt on it that are unique and don't tile.
I can do this in OpenGL in realtime, why can't I do it in max! haha.
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--Matt
    
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Moderator
Rick
[Link to www.3dartconcepts.com]