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Forum Index - 3Dimensional - my living room

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-ngquochung86
Member
ngquochung86

3 years ago
I need to model a simple interior room with furnitures in it. After that , the most important objective of this assignment is to establish light on the environment.

Primarily, this assignment make use of final gathering and global illumination of mental ray.

The lighting setting has not been completed yet. I am glad if you criticize this 3d design to make it a lot more better.




-ngquochung86
Member
ngquochung86

3 years ago
My second edition
My teacher still think that the scene look unrealistic. Would you please provide me with some advice to make it less surrealistic?


-AHZ
Member
AHZ

3 years ago
hi...maybe its better if you will put a simple modern tv console....en the decor or frame above the flat screen..maybe its better if you will remove that...it's only my opinion...coz i dont know what is the concept,,modern or classic.....keep up the good work!!

the center table adjust the opacity or transparency of the glass table...coz if you look the center table it looks that there's no table there...coz too much opacity or transparency on the glass table..the scene its too dark...i guess add some adjustment on the GI en light....or use v-ray if you want a realistic one..
i wish i can do that too......
i need more practice....

-ngquochung86
Member
ngquochung86

3 years ago
My concept is modern.

-ngquochung86
Member
ngquochung86

3 years ago
by the way, do you guys know how to increase the rendering time? Now I wanna test different setting of lighting and do not care much about the visual quality. How to change the render setting to make rendering much faster? Thanks

-Tyson
Senior Member
Tyson

3 years ago
to make it less surreal I would use a more standard field of view on the camera. maybe a 35mm lens for example. Also brighten it all up a bit by increasing the intensity of your lights and maybe making the walls a lighter colour so there is more light bouncing around. you can speed things up by lowering the sampling quality and lowering things like photons per sample and rays per final gather point. I'm not that into mental ray so maybe someone else has some better advice.

+Steve Martin
Moderator
Steve Martin

3 years ago
Nice work. I'd definately alter the camera FOV like Tyson said though.
[Link to www.3dprevis.com]

-ngquochung86
Member
ngquochung86

3 years ago
My revised edition
I cannot change to 35mm lense since it cannot display all objects on the scene


+Steve Martin
Moderator
Steve Martin

3 years ago
I really think it would be a good idea to change the lens. Then just use multiple camera angles to show it off, or if you're keen to spend some time rendereing, an animation.
[Link to www.3dprevis.com]

+isaac
Moderator
isaac

3 years ago
Nice work!

-AHZ
Member
AHZ

3 years ago
looking good dude,,but still...adjust the transparency or opacity of the glass center table coz its not visible in the scene...less the transaparency....and the camera view....btw it's looking great...good luck..
i wish i can do that too......
i need more practice....

-cdballew
Moderator
cdballew

3 years ago
I think the lighting and materials look good.

As it has been mentioned. The thing that ruins the scene is the camera.
Sometimes you have to except the fact that you can't see everything in the room in one shot. I would rather see a "normal" view of half a room than see a "unrealistic" view of all the room. I'm pretty sure this is what you teacher is talking about.

Is there a wall behind the camera? You could make walls behind the camera a backface cull plane, that way you can pull the camera back just a little and get a slightly wider FOV with a "normal" lens. Like looking through a 2 way mirror, you still get the GI from that wall but it doesn't block the camera.




Chris

-Tyson
Senior Member
Tyson

3 years ago
yeah its like how film makers build sets they sometimes have to make walls that can be removed so they can get the right shot from one angle then replaced again to shoot from another angle. or maybe try rendering a panoramic view. render one view then move the camera and render another that matches up next to it then use photoshop to blend them together.

-musashiroth
Member
musashiroth

3 years ago
In cases like this.. I usually just fake it.. get all of the elements that i want to show in.. and try to make it "make sense" in the rendering, and then just blame any abnormality on the camera perspective and angle with something else to through them off.. by them I mean clients, and/or bosses jajaja..

Looking good in those last renderings.. But i also agree on the angle of the camera, your target is set way to high, and the perspective looses reality when the viewer is distorted by the render.. try to fake it into a way that it doesn't loose all of the elements, but still makes sense for the viewer in terms of perspective.

Good luck!
MuS@shiROth


-ngquochung86
Member
ngquochung86

3 years ago
my revised edition camera 1


+isaac
Moderator
isaac

3 years ago
Nice. But why is the couch reflecting?

-ngquochung86
Member
ngquochung86

3 years ago
my revise version camera 2


+Steve Martin
Moderator
Steve Martin

3 years ago
That's looking a lot better. I think the tv material needs work, there's no definition between the screen and the surrounding bit. Are you using multi/sunobject materials? And the plant is looking a bit ill. Other than that, good work.
[Link to www.3dprevis.com]

-ngquochung86
Member
ngquochung86

3 years ago
why the plant look ill? how to make it look more lively?

+Steve Martin
Moderator
Steve Martin

3 years ago
I can't really explain it, it just looks a bit fake, and not in a good way. How did you make it? Have you ever used opacity mapped leaves?
[Link to www.3dprevis.com]

-Altopais
Member
Altopais

3 years ago
looks great, nice work, only thing i would change is that ceiling lights, you have four of them, i think that's to much for that small room, i would remove those two near the wall, and move the one near the window a little back towards the center one.
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-Altopais
Member
Altopais

3 years ago
double post lol, can some one delete this one plz.
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-jovanie_
Member
jovanie_

3 years ago
wow,.. howd you guys make a flower vase, sofa, tables and etc to spice the view...


Started Max last September 2008

Jovanie_
[Link to www.facebook.com]!/album.php?aid=6649&id=1820454800

"To forgive a woman's lie is a man's duty!!"

-Altopais
Member
Altopais

3 years ago
For vase, i would use spline and Lathe modifier.
For everything else, like furniture, sofa and similar, a simple box primitive modeled in to shape
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-jovanie_
Member
jovanie_

3 years ago
curtains?
Started Max last September 2008

Jovanie_
[Link to www.facebook.com]!/album.php?aid=6649&id=1820454800

"To forgive a woman's lie is a man's duty!!"

-Altopais
Member
Altopais

3 years ago
here's nice tutorial for that

[Link to www.mr-cad.com]
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

-ngquochung86
Member
ngquochung86

3 years ago
here's another revised version, with the yellow tint colour


+isaac
Moderator
isaac

3 years ago
Looks good but I'd push the shadows a bit more on your transparent objects.

Also, could you do a close up render of the plant? Something looks off, but it could be nothing.

+Steve Martin
Moderator
Steve Martin

3 years ago
Also, maybe add a bit of detail outside the window. Maybe just a few modelled objects and a background plane.
[Link to www.3dprevis.com]

+isaac
Moderator
isaac

3 years ago
birds!

-Altopais
Member
Altopais

3 years ago
yeah, put some birds outside the window grin.gif grin.gif grin.gif
The secret of creativity is knowing how to hide your sources.
-Albert Einstein

+isaac
Moderator
isaac

3 years ago
"quack!!!" octo.gif

-ngquochung86
Member
ngquochung86

3 years ago
render version of camera 2


-ngquochung86
Member
ngquochung86

3 years ago
render version of camera 3


+isaac
Moderator
isaac

3 years ago
lookin good

+Steve Martin
Moderator
Steve Martin

3 years ago

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