I am just picking up 3ds max and am working on a 3d mockup of some product packaging for a client. I connot figure out how to apply the bmp map for each side of the box. Any help would be greatly appreciated.
Another alternative is to apply differrent material ids to each side of the box and use a multi/subobject material to apply the bitmaps. Either way is fine.[Link to www.3dprevis.com]
convert to editable poly
make different materials for each face
select a face and set its material
repeat for other faces.
Apparently you're not meant to do it this way but it worked fine for me for like 4 years Please support us and post a [Link to www.digitalartsfront.com] on your website.
Well that way does work fine, I've used it a bit recently when I can't be arsed assigning different material ids. It's just a little bit harder to keep track of all your materials using this method. They're easier to keep track of when they're all under the same banner of the multi/sub material.[Link to www.3dprevis.com]
Admin
I learnt it from this site:
[Link to www.oman3d.com]
Please support us and post a [Link to www.digitalartsfront.com] on your website.
--Matt