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-_tom_
Junior Member

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Hi, new here and looking for some advice on 3Dsmax. I'm having problems with boolean objects. I've only been doing this for a couple of months so it may just be something basic that I'm missing. I'm modelling a phone for a uni project, which has indents where the brand name and some objects (labels for buttons) are. I've tried making the objects to "punch" into the phones body but when I create a boolean object, then subtract b-a or a-b, it doesnt subtract properly, sometimes not at all. I've tried searching and found this thread here but I dont really understand it, if anyone could explain that'd be great
[Link to www.3dsmaxforum.com]
Is there any way I can make indents into the surface other than boolean and if so, how? The main phone bodies are made from chamfer boxes which have been manipulated by converting to an editable poly then shaped with vertex selection and move/scale. This is in 3DSmax version 9, btw.
Thanks a lot guys.
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Chris