I'm currently working on making a sort of replica 3d-model of my wrist watch, for practice. Thing is there are alot of detail that I need to add to the different meshes, engravings, numbers etc, and when I use ProBooleans (tried normal Booleans before that and it was a nightmare) the mesh gets extremely complex and the resluting mesh doesn't look that nice and clean that i want it to be, even though it doesn't show on the renderings I'd like to keep the polys, and the render time, down. So I guess I'm gonna remodel the entire thing now and I need some advice on how to do it "right".
Here is a high resolution render of my first go at this
[Link to www.astud.chalmers.se]
It's not going to be rendered that up close in the end, since it's a wristwatch with bracelet and everything, but it bugs me that the smoothness seems to have disappeared along the way and I can't get it back, it's probably due to the way my mesh turned out
[Link to www.astud.chalmers.se]
The lines in the steel ring were made by hand and to that point I had fairly good control of the mesh. It was when I needed to add the engraved numbers I found no other way than to boolean them. One other way might be making a bumpmap but I want another Mat ID on the engravings to make them look more realistic, and I don't think that is possible when working with bumpmaps?
Also note how the boolean operation messed up the base of the watch, I mean it's a fairly simple shape and yet it turns out that complex, It makes me feel like I'm on the wrong trail here.
Any comments appreciated.
Admin
This is how I would approach this model. Firstly I see no need to booleans at all. You have 3 circles that are then going to be pluged with another mesh, there is no need for this just make your pieces and lay then over the top of the base. As for the date all you need to you is select a few faces and extrude them to achieve that cavity.
I know that most architectural work is done using booleans however there are many other modeling techniques that you may not be familiar with. If you need clarification please let me know and I will record a video to show you what I mean.
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