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Forum Index - Texturing - New to 3D Studio Max from Cinema 4D. Quick (probably easy) question about textures, logos, etc....?

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-andyward82
Junior Member
andyward82

2 years ago
Hi. I've just started learning 3D Studio Max and I'm a little confused. I'm a point of sale designer by trade and use Cinema 4D every day for it. I'm looking to change jobs soon and the industry standard is 3D Studio Max - so here I am.

If you look at my company's website you'll see lots of examples of my work and the kinds of things I need to do.

Basically, here's my problem. I can't find out to have 'layered' materials. An example would be a header board might need to look like it's chrome and then have a couple of logos on it. In Cinema 4D I'd make a base material Chrome and apply it, then I'd load up a logo and use an alpha channel to cut it out, then I'd drop that onto it and apply a flat mapping. Because this is on a higher 'level' it doesn't interfere with the Chrome below it. I can carry on applying new logos, etc time and time again. This is a very basic thing to do but it's vitally important. These logos have to be quite easily scaleable, etc also.

Can someone (ideally) give me a step by step guide on how to do this or point me in the direction of a great tutorial?

I'm got a basic grasp of the modelling features, if I can get this material stuff sorted I'd be in good nick.

Thanks in advance

Andy


-desade2009
Member
desade2009

2 years ago
i think what you're looking for is "Multi/Sub-Object" materials. these materials allow you to assign different materials to different parts of the same mesh, by simply making a sub-object selection, and changing the "Material ID" value of those selected faces.
there's a good tutorial that ships with Max, if i remember correctly, it involves pasting a Gulpco brand name over an existing Gluggo brand or something, and teaches you all of the above. you'll find that tutorial under "Introduction to materials"


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