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-andyward82
Junior Member

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Hi. I've just started learning 3D Studio Max and I'm a little confused. I'm a point of sale designer by trade and use Cinema 4D every day for it. I'm looking to change jobs soon and the industry standard is 3D Studio Max - so here I am.
If you look at my company's website you'll see lots of examples of my work and the kinds of things I need to do.
Basically, here's my problem. I can't find out to have 'layered' materials. An example would be a header board might need to look like it's chrome and then have a couple of logos on it. In Cinema 4D I'd make a base material Chrome and apply it, then I'd load up a logo and use an alpha channel to cut it out, then I'd drop that onto it and apply a flat mapping. Because this is on a higher 'level' it doesn't interfere with the Chrome below it. I can carry on applying new logos, etc time and time again. This is a very basic thing to do but it's vitally important. These logos have to be quite easily scaleable, etc also.
Can someone (ideally) give me a step by step guide on how to do this or point me in the direction of a great tutorial?
I'm got a basic grasp of the modelling features, if I can get this material stuff sorted I'd be in good nick.
Thanks in advance
Andy
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Member
there's a good tutorial that ships with Max, if i remember correctly, it involves pasting a Gulpco brand name over an existing Gluggo brand or something, and teaches you all of the above. you'll find that tutorial under "Introduction to materials"
Cogito, Ergo Sum