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-Scooter
Junior Member

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I want a biped to move from point A to point B. The trouble is that the process seems wholly different from animating any other object doing the same thing. I already have a walking animation, biped skeleton and skin.
The only way I have found is through crowd or footsteps, but I need more control over where the biped is than "around here-ish" and I don't want to go through the effort of putting down 3000 frames of footsteps. Is there a middle ground: perhaps a secret position controller on the biped somewhere onto which I can just place keys (because I haven't found one).
Any help would be greatly appreciated, thanks!
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Junior Member