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Forum Index - Miscellaneous - [novice] Animating a biped walking through a scene

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-Scooter
Junior Member
Scooter

4 years ago
I want a biped to move from point A to point B. The trouble is that the process seems wholly different from animating any other object doing the same thing. I already have a walking animation, biped skeleton and skin.

The only way I have found is through crowd or footsteps, but I need more control over where the biped is than "around here-ish" and I don't want to go through the effort of putting down 3000 frames of footsteps. Is there a middle ground: perhaps a secret position controller on the biped somewhere onto which I can just place keys (because I haven't found one).

Any help would be greatly appreciated, thanks!


-Scooter
Junior Member
Scooter

4 years ago
Really, I'm looking for a method akin to setting keys for a bipeds center of mass and having them just cycle through their walk animation while I drag them about the scene, but perhaps more aesthetically pleasing.

+Steve Martin
Moderator
Steve Martin

4 years ago
I assume you just have a repeating walkcycle that doesn't actually move anywhere? As far as I know (I haven't used biped that much) it's pretty difficult to get it to alter a walk cycle so it actually moves. I think you might have to animate it manually.
[Link to www.3dprevis.com]

-Scooter
Junior Member
Scooter

4 years ago
The walk cycle does move somewhere, unless I set it to In-Place mode (which I believe is a too to help animating rather than something I can then use in rendering).

Specifically, my walk cycle takes two awkward steps directly forward. I want to make the biped around the scene using this single walk, but I don't know how to repeat the animation on the biped, move the figure down the street or have it turn directions without using either crappy Crowd or crappier footsteps.

Maybe this isn't possible?

Edit: whoops, so that's what the 'image' option does.


+Steve Martin
Moderator
Steve Martin

4 years ago
Is it a hand animated walk cycle or is it motion capture?
[Link to www.3dprevis.com]

-Scooter
Junior Member
Scooter

4 years ago
The cycle is hand animated, but I do have access to mocap data if that would be more fruitful.

+Steve Martin
Moderator
Steve Martin

4 years ago
I wish I knew more about character studio so I could help. Mocap might be the answer, but you lose all your flexibility.
This may sound wierd, but if you could whip up a simple on-the-spot walk cycle - and the scene is not too complicated - you could do a Professor Farnsworth Dark Matter Engine special and move the scene around the character rather than actually moving the character. That way you could just copy the walk cycle keys over and over for as long as you want the animation to be. I've seen it done before and it can work but it may look rubbish if your character has to turn a lot.

That's the best I can come up with without knowing that much about character studio. It might be worth doing a search for a character studio forum.
[Link to www.3dprevis.com]

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