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paint deformation experiment
There are 12 replies to this topic
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+isaac
Moderator
3 years ago
[Link to img258.imageshack.us]
There's a lot that needs to be adjusted manually but it looks like with some practice i could get very good with this.
-musashiroth
Member
3 years ago
Hey! its a damn good start! Awsome! Keep posting to see how it develops
MuS@shiROth
+Jamie
Admin
3 years ago
just use z brush dude it will make your life a hell of a lot easier.
Please support us and post a
[Link to www.digitalartsfront.com]
on your website.
+isaac
Moderator
3 years ago
Yeah im really wishing there was a pinch tool and more brush options. there needs to be a "mudbox" modifier.
[Link to img524.imageshack.us]
[Link to img524.imageshack.us]
+Steve Martin
Moderator
3 years ago
I've honestly never seen that done in max before. Great stuff.
[Link to www.3dprevis.com]
-Tyson
Senior Member
3 years ago
yeah the paint deform in max can be really usefull but it just doesnt perform well enough on high res objects.
+isaac
Moderator
3 years ago
remember to save....
I just lost a lot of work on this....
-musashiroth
Member
3 years ago
Aww, that sucks.. But hey, auto back up to every 30 min. It could SAVE your life! ha ha ha!
MuS@shiROth
+VarnishedOtter
Admin
3 years ago
I think I've got my auto backup to 5 files/5 mins.
Please support us and post a
[Link to www.digitalartsfront.com]
on your website.
--Matt
-musashiroth
Member
3 years ago
I got it to 4/30.
MuS@shiROth
+isaac
Moderator
3 years ago
Good idea roth.
Well i've made some progress. this is suppose to be a door handle with some craziness to it.
[Link to img370.imageshack.us]
-musashiroth
Member
3 years ago
WOW! that's a big improvement!! I think the second model always shows off more progress than the first bc we learn so many things from the first one, that we already start off with a greater model. Great job on that detail! keep it up!
MuS@shiROth
+Steve Martin
Moderator
3 years ago
Wow, you're really pushing it. What's the poly count on the door handle?
[Link to www.3dprevis.com]
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