|
|
|
|
-cousinjimmy215
Junior Member

|
Im having issues with trying to apply an image to a screen facing quad particle. I just want to make it appear to be a circle by using an alpha channel. When I apply the material to the super spray it apples it over the whole system, changing the particle's opacity based on its distance from the emitter. Does anyone have any insight on how to accomplish this otherwise. I can get the desired effect by instancing a plane, but becuase Im porting for a game it has to be screen facing. Thanks very much,
|
|
|
|
|
|
Moderator
[Link to www.3dprevis.com]