Critical Mass :: 3D Action Puzzle Game

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Forum Index - Modeling - plz help with modeling several objects

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-bloodavenger9
Junior Member
bloodavenger9

2 years ago
hey guys
i am a beginer at 3ds and have some problems trying to integrate 2 objects together (see attached picture)

[url=[Link to www.freeimagehosting.net]][img][Link to www.freeimagehosting.net][/img][/url]


-bloodavenger9
Junior Member
bloodavenger9

2 years ago

-bloodavenger9
Junior Member
bloodavenger9

2 years ago
sorry the codes do not work

+Steve Martin
Moderator
Steve Martin

2 years ago
CLick the image button when you've submitted your post to upload your photos. Which 2 bits are you trying to join?
[Link to www.3dprevis.com]

-bloodavenger9
Junior Member
bloodavenger9

2 years ago
all of them


-jovanie_
Member
jovanie_

2 years ago
hi mate..
Welcome to the forum..

can you have a view on the scene with i mean so that we can see the whole scene your making .. im kinda confused to your pic thx...

with edge faces toggle on. grin.gif
Started Max last September 2008

Jovanie_
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-bloodavenger9
Junior Member
bloodavenger9

2 years ago
well i'm not too sure how to render in edge faces but i took a screenshot. I'm making a (very basic) model of a plane.

[Link to www.freeimagehosting.net]

-bloodavenger9
Junior Member
bloodavenger9

2 years ago
well u could see from the area of the cockpit and the wings and the fuselage, that thing appear not so smooth.

-ozaffer
Member
ozaffer

2 years ago
not sure how do that easily myself.. there is a way I know how to do it tho and it's kind of a long way but...
1. Create a copy of each object you want to wield together.
2. Boolean subtract the copy of the cockpit "object b" from the original wings "object a"
3. Then do the same to the original cockpit "object a" with the copy of the wings "object b"
4. Attach the 2 meshes together.
5. After which you would need to manually wield each vertex together.

You will need the number of Vertex's to match using this method you can do this easily by adding or deleting edges in edit poly. This should work for any objects you are trying to wield together.
"I change my mind so much I can't even trust it. My mind changes me so much I can't even trust myself."

+Steve Martin
Moderator
Steve Martin

2 years ago
That's a pretty good explaination and should suffice for what you require. You can also just use the cut tool to cut the edges into each object and then weld them together. I'd suggest checking out some modelling videos to get an idea of a few techniques that could be used.

The model's looking pretty good btw.
[Link to www.3dprevis.com]

-bloodavenger9
Junior Member
bloodavenger9

2 years ago
thx mates! sorry for the late reply, iam in China with no internet for a week... the agony!!!

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Critical Mass :: 3D Action Puzzle Game

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