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-tomr61
Junior Member

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Just rigged my character for my final year project using a biped system, in 3dsmax. However when it comes to animating it deforms really badly. Heres a video showing a quick footsteps walk cycle with a (poor) wave to the camera.
[Link to tinypic.com]
As you can see the legs look really crap. Also, the eyes and mouth dont seem to want to rotate properly with the head, so they disappear inside the head. They're attached to the head of the biped, as is the hair. Yet for some reason they dont rotate well like the hair does. Or are they getting covered up by the mesh deforming rather than them not rotating correctly?
I'll upload an image of the bone structure if it'll help to pinpoint why my rigging/character deformation is so bad?
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Member
"I change my mind so much I can't even trust it. My mind changes me so much I can't even trust myself."