Critical Mass :: 3D Action Puzzle Game

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Forum Index - Texturing - Problem with asphalt texture

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-Mithrandir
Junior Member
Mithrandir

3 years ago
I'm pretty new to 3D studio Max. I'm trying to apply asphalt texture using ProMaterials Generic in 3ds max 2009.

I've created an asphalt texture in photoshop. Here is the link:
[Link to marvin.kset.org]

I've created a new 3D scene, created a box, applied ProMaterials Generic with diffuse map of my asphalt texture to the box, added a Daylight system.
Problem is, that in the viewport, texture looks just the way I want, but when I render it (renderer is mental ray), texture on the box appears gray instead of black.
I can't figure out what I'm doing wrong.

Here is the link to 3ds max file:
[Link to marvin.kset.org]



-Tyson
Senior Member
Tyson

3 years ago
I can't seem to get these links to work, Have you tried just using a standard material and a standard light?.
remove the variables and see if the problem persists.

Its probably not the best idea to use daylight system unless you have a specific reason, just use a target directional light or an omni.

-desade2009
Member
desade2009

3 years ago
what he said grin.gif
Cogito, Ergo Sum

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
*matt goes to fix the forum*
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

+VarnishedOtter
Admin
VarnishedOtter

3 years ago
Should work now.
Please support us and post a [Link to www.digitalartsfront.com] on your website.

--Matt

-render master
Member
render master

3 years ago
try to inspect the gamma correction of your 3dmax.
[Link to www.pixila.com]
[Link to www.sharecg.com]

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