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-Mithrandir
Junior Member

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I'm pretty new to 3D studio Max. I'm trying to apply asphalt texture using ProMaterials Generic in 3ds max 2009.
I've created an asphalt texture in photoshop. Here is the link:
[Link to marvin.kset.org]
I've created a new 3D scene, created a box, applied ProMaterials Generic with diffuse map of my asphalt texture to the box, added a Daylight system.
Problem is, that in the viewport, texture looks just the way I want, but when I render it (renderer is mental ray), texture on the box appears gray instead of black.
I can't figure out what I'm doing wrong.
Here is the link to 3ds max file:
[Link to marvin.kset.org]
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Senior Member
remove the variables and see if the problem persists.
Its probably not the best idea to use daylight system unless you have a specific reason, just use a target directional light or an omni.