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-KMc2
Junior Member

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Ready for a 3ds max complete "noob" question?
I am assembling a model, from separate pieces which were textured separately.
In trueSpace this was a breeze but I am missing something in max. When I use "compound-connect" I do not think I am making the appropriate material id to material selection. Everything appears fine after but when I exit max, restart and re load my scene, the complete model assumes one material instead of the separate materials used on the individual pieces before connecting.
I am sure this is a cheesy oversight. I just need to be steered in the right direction. Am I making an incorrect selection or is there a better way of assembly?
Thanks.
Ken
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Junior Member
Is this the proper way to assemble a model from separate pieces?
Thanks again and please pardon my 3ds max ignorance.
Ken