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-unclebob123
Junior Member

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I have managed to make a mirror in 3ds max whihc is relecting the environment fine. Here is where the problem starts. I have some recorded live fire whihc i have keyed out in after effects. Is there anyway i can bring this footage in to 3dsmax so that it is also reflected in the mirror?
Thanks for your help
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Moderator
One simple way is, export 2 files... one alpha and one of the flame it's self.
Press "M" for the material editor to appear:
copypaste:
[Link to www.rockisland.com]
Make your material:
1)Click on the diffuse box that says "none," click.... then select "bitmap." Now browse and find your, flames_vid.avi (orwhatever it's called).
Now we have to go back and set an opacity mask. Look for the "go to parent" button, which looks like a black arrow. Click on that tilll you're looking at this again:
copypaste:
[Link to www.rockisland.com]
2)Click on opacity's box that says "none" and select, "bitmap," then chose your file that's flame_mask.avi...or whatever you named it.
This is important! Select the object you want to apply this material to! NOW click on the button "Assign material to selection." It's this button that the RED ARROW is pointing to: [Link to www.webdesign.org]
Your model should be painted with your new material and is probably messed up looking... in which case you need to set your uvw maps in your modifier stack.