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-EdgeTurn
Junior Member

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Hey there. I'm having a problem with an editable poly object in Max 2008. When I change the object from editable poly to editable mesh, a lot of the edges in the object disappear - the verts are still there on the offending polygons but not their edges. This is a real problem since it seems to be causing the object's topology to get partially redrawn when exported into obj format - the missing edges just get randomly added back in, creating a huge mess. Anyone know why this would be happening? Any help is much appreciated!
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Member
MuS@shiROth